The Delta Force
(PC) project is built on and with the aid of the following open source
projects. Credits are given to these projects.
Open Source Software Licensed under the MIT License:
The below software in this distribution may have been modified by THL A29
Limited ("Tencent Modifications"). All Tencent Modifications are
Copyright (C) 2023 THL A29 Limited.
--------------------------------------------------------------------
1. ACL
Copyright (c) 2018 Nicholas Frechette
2. Fill DDC For PIE
Copyright (c) 2020 Studio Gobo Ltd
3. FSR
Copyright (c) 2023 Advanced Micro Devices, Inc
4. ffx-fsr2-api
Copyright (c) 2022-2023 Advanced Micro Devices, Inc. All rights reserved.
5. lua
Copyright (C) 1994-2012 Lua.org, PUC-Rio.
6. Houdini Engine
Copyright (c) <2017> Side Effects Software Inc.
7. ImGui
Copyright (c) 2014-2019 Omar Cornut
8. Clip2Tri
Copyright (c) 2014 Bitfighter developers
9. polypartition
Copyright (c) 2011-2021 Ivan Fratric and contributors.
10. QuickJS
Copyright (c) 2017-2021 Fabrice Bellard
Copyright (c) 2017-2021 Charlie Gordon
11. ffi
libffi - Copyright (c) 1996-2014 Anthony Green, Red Hat, Inc and others.
See source files for details.
12. Runtime Mesh Component
Copyright (c) 2016-2020 Chris Conway (Koderz)
13. Simplygon
Copyright (c) Microsoft Corporation.
14. HybridDetect
Copyright (c) 2017 Intel
15. TraceEvent
Copyright (c) .NET Foundation and Contributors
All rights reserved.
Terms of the MIT License:
--------------------------------------------------------------------
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to
deal in the Software without restriction, including without limitation the
rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
sell copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO
EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES
OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
Open Source Software Licensed under the BSD 3-Clause License:
The below software in this distribution may have been modified by
Tencent.
--------------------------------------------------------------------
1. ittapi_build
Copyright (c) 2017-2020 Intel Corporation. All rights reserved.
2. poly2tri
Poly2Tri Copyright (c) 2009-2010, Poly2Tri Contributors
3. IntelPCM
Copyright (c) 2009-2024, Intel Corporation
Copyright (c) 2016-2020, opcm
All rights reserved.
4. libzstd
Copyright (c) 2016-present, Facebook, Inc. All rights reserved.
5. IntelPCM
Copyright (c) 2009-2024, Intel Corporation
Copyright (c) 2016-2020, opcm
All rights reserved.
Terms of the BSD 3-Clause License:
--------------------------------------------------------------------
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are
met:
1. Redistributions of source code must retain the above copyright notice, this
list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
3. Neither the name of the copyright holder nor the names of its contributors
may be used to endorse or promote products derived from this software without
specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH
DAMAGE.
Open Source Software Licensed under the MIT License and Other Licenses of the
Third-Party Components therein:
--------------------------------------------------------------------
1. Xhook
Copyright (c) 2018-present, iQIYI, Inc. All rights reserved.
A copy of the MIT License is included in this file.
For the license of other third party components, please refer to the following
URL:
https://github.com/iqiyi/xHook/blob/master/LICENSE
Open Source Software Licensed under the MIT License and Other Licenses of the Third-Party
Components therein:
The below software in this distribution may have been modified by
Tencent.
--------------------------------------------------------------------
1. KantanCharts
Copyright (c) 2019 Cameron Angus
A copy of the MIT License is included in this file.
For the license of other third party components, please refer to the following
URL:
https://github.com/kamrann/KantanCharts/blob/develop/LICENSE_3RD_PARTY.txt
Open Source Software Licensed under the Boost Software License Version 1.0:
--------------------------------------------------------------------
1. Clipper
Copyright (c) Clipper original author and authors
2. asio
Copyright (c) 2003-2018 Christopher M. Kohlhoff (chris at kohlhoff dot
com)
Terms of the Boost Software License Version 1.0:
--------------------------------------------------------------------
Permission is hereby granted, free of charge, to any person or
organization
obtaining a copy of the software and accompanying documentation covered
by
this license (the "Software") to use, reproduce, display,
distribute,
execute, and transmit the Software, and to prepare derivative works of
the
Software, and to permit third-parties to whom the Software is furnished
to
do so, all subject to the following:
The copyright notices in the Software and this entire statement,
including
the above license grant, this restriction and the following disclaimer,
must be included in all copies of the Software, in whole or in part, and
all derivative works of the Software, unless such copies or derivative
works are solely in the form of machine-executable object code generated
by
a source language processor.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT
SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE
FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR
OTHERWISE,
ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
OTHER
DEALINGS IN THE SOFTWARE.
Open Source Software Licensed under the Mozilla Public License Version 2.0 and
Other Licenses of the Third-Party Components therein:
--------------------------------------------------------------------
1. Eigen
Copyright (c) Eigen original author and authors
Source code of this software can be obtained from:
https://github.com/cctbx/eigen/tree/master
Terms of the Mozilla Public License Version 2.0:
--------------------------------------------------------------------
1. Definitions
1.1. “Contributor”
means each individual or legal entity that creates, contributes to the creation
of, or owns Covered Software.
1.2. “Contributor Version”
means the combination of the Contributions of others (if any) used by a
Contributor and that particular Contributor’s Contribution.
1.3. “Contribution”
means Covered Software of a particular Contributor.
1.4. “Covered Software”
means Source Code Form to which the initial Contributor has attached the notice
in Exhibit A, the Executable Form of such Source Code Form, and Modifications
of such Source Code Form, in each case including portions thereof.
1.5. “Incompatible With Secondary Licenses”
means
that the initial Contributor has attached the notice described in Exhibit B to
the Covered Software; or
that the Covered Software was made available under the terms of version 1.1 or
earlier of the License, but not also under the terms of a Secondary
License.
1.6. “Executable Form”
means any form of the work other than Source Code Form.
1.7. “Larger Work”
means a work that combines Covered Software with other material, in a separate
file or files, that is not Covered Software.
1.8. “License”
means this document.
1.9. “Licensable”
means having the right to grant, to the maximum extent possible, whether at the
time of the initial grant or subsequently, any and all of the rights conveyed
by this License.
1.10. “Modifications”
means any of the following:
any file in Source Code Form that results from an addition to, deletion from,
or modification of the contents of Covered Software; or
any new file in Source Code Form that contains any Covered Software.
1.11. “Patent Claims” of a Contributor
means any patent claim(s), including without limitation, method, process, and
apparatus claims, in any patent Licensable by such Contributor that would be
infringed, but for the grant of the License, by the making, using, selling,
offering for sale, having made, import, or transfer of either its Contributions
or its Contributor Version.
1.12. “Secondary License”
means either the GNU General Public License, Version 2.0, the GNU Lesser
General Public License, Version 2.1, the GNU Affero General Public License,
Version 3.0, or any later versions of those licenses.
1.13. “Source Code Form”
means the form of the work preferred for making modifications.
1.14. “You” (or “Your”)
means an individual or a legal entity exercising rights under this License. For
legal entities, “You” includes any entity that controls, is controlled by, or
is under common control with You. For purposes of this definition, “control”
means (a) the power, direct or indirect, to cause the direction or management
of such entity, whether by contract or otherwise, or (b) ownership of more than
fifty percent (50%) of the outstanding shares or beneficial ownership of such
entity.
2. License Grants and Conditions
2.1. Grants
Each Contributor hereby grants You a world-wide, royalty-free, non-exclusive
license:
under intellectual property rights (other than patent or trademark) Licensable
by such Contributor to use, reproduce, make available, modify, display,
perform, distribute, and otherwise exploit its Contributions, either on an
unmodified basis, with Modifications, or as part of a Larger Work; and
under Patent Claims of such Contributor to make, use, sell, offer for sale,
have made, import, and otherwise transfer either its Contributions or its
Contributor Version.
2.2. Effective Date
The licenses granted in Section 2.1 with respect to any Contribution become
effective for each Contribution on the date the Contributor first distributes
such Contribution.
2.3. Limitations on Grant Scope
The licenses granted in this Section 2 are the only rights granted under this
License. No additional rights or licenses will be implied from the distribution
or licensing of Covered Software under this License. Notwithstanding Section
2.1(b) above, no patent license is granted by a Contributor:
for any code that a Contributor has removed from Covered Software; or
for infringements caused by: (i) Your and any other third party’s modifications
of Covered Software, or (ii) the combination of its Contributions with other
software (except as part of its Contributor Version); or
under Patent Claims infringed by Covered Software in the absence of its
Contributions.
This License does not grant any rights in the trademarks, service marks, or
logos of any Contributor (except as may be necessary to comply with the notice
requirements in Section 3.4).
2.4. Subsequent Licenses
No Contributor makes additional grants as a result of Your choice to distribute
the Covered Software under a subsequent version of this License (see Section
10.2) or under the terms of a Secondary License (if permitted under the terms
of Section 3.3).
2.5. Representation
Each Contributor represents that the Contributor believes its Contributions are
its original creation(s) or it has sufficient rights to grant the rights to its
Contributions conveyed by this License.
2.6. Fair Use
This License is not intended to limit any rights You have under applicable
copyright doctrines of fair use, fair dealing, or other equivalents.
2.7. Conditions
Sections 3.1, 3.2, 3.3, and 3.4 are conditions of the licenses granted in
Section 2.1.
3. Responsibilities
3.1. Distribution of Source Form
All distribution of Covered Software in Source Code Form, including any
Modifications that You create or to which You contribute, must be under the
terms of this License. You must inform recipients that the Source Code Form of
the Covered Software is governed by the terms of this License, and how they can
obtain a copy of this License. You may not attempt to alter or restrict the
recipients’ rights in the Source Code Form.
3.2. Distribution of Executable Form
If You distribute Covered Software in Executable Form then:
such Covered Software must also be made available in Source Code Form, as
described in Section 3.1, and You must inform recipients of the Executable Form
how they can obtain a copy of such Source Code Form by reasonable means in a
timely manner, at a charge no more than the cost of distribution to the
recipient; and
You may distribute such Executable Form under the terms of this License, or
sublicense it under different terms, provided that the license for the
Executable Form does not attempt to limit or alter the recipients’ rights in
the Source Code Form under this License.
3.3. Distribution of a Larger Work
You may create and distribute a Larger Work under terms of Your choice,
provided that You also comply with the requirements of this License for the
Covered Software. If the Larger Work is a combination of Covered Software with
a work governed by one or more Secondary Licenses, and the Covered Software is
not Incompatible With Secondary Licenses, this License permits You to
additionally distribute such Covered Software under the terms of such Secondary
License(s), so that the recipient of the Larger Work may, at their option,
further distribute the Covered Software under the terms of either this License
or such Secondary License(s).
3.4. Notices
You may not remove or alter the substance of any license notices (including
copyright notices, patent notices, disclaimers of warranty, or limitations of
liability) contained within the Source Code Form of the Covered Software,
except that You may alter any license notices to the extent required to remedy
known factual inaccuracies.
3.5. Application of Additional Terms
You may choose to offer, and to charge a fee for, warranty, support, indemnity
or liability obligations to one or more recipients of Covered Software.
However, You may do so only on Your own behalf, and not on behalf of any
Contributor. You must make it absolutely clear that any such warranty, support,
indemnity, or liability obligation is offered by You alone, and You hereby
agree to indemnify every Contributor for any liability incurred by such
Contributor as a result of warranty, support, indemnity or liability terms You
offer. You may include additional disclaimers of warranty and limitations of
liability specific to any jurisdiction.
4. Inability to Comply Due to Statute or Regulation
If it is impossible for You to comply with any of the terms of this License
with respect to some or all of the Covered Software due to statute, judicial
order, or regulation then You must: (a) comply with the terms of this License
to the maximum extent possible; and (b) describe the limitations and the code
they affect. Such description must be placed in a text file included with all
distributions of the Covered Software under this License. Except to the extent
prohibited by statute or regulation, such description must be sufficiently
detailed for a recipient of ordinary skill to be able to understand it.
5. Termination
5.1. The rights granted under this License will terminate automatically if You
fail to comply with any of its terms. However, if You become compliant, then
the rights granted under this License from a particular Contributor are
reinstated (a) provisionally, unless and until such Contributor explicitly and
finally terminates Your grants, and (b) on an ongoing basis, if such
Contributor fails to notify You of the non-compliance by some reasonable means
prior to 60 days after You have come back into compliance. Moreover, Your
grants from a particular Contributor are reinstated on an ongoing basis if such
Contributor notifies You of the non-compliance by some reasonable means, this
is the first time You have received notice of non-compliance with this License
from such Contributor, and You become compliant prior to 30 days after Your
receipt of the notice.
5.2. If You initiate litigation against any entity by asserting a patent
infringement claim (excluding declaratory judgment actions, counter-claims, and
cross-claims) alleging that a Contributor Version directly or indirectly
infringes any patent, then the rights granted to You by any and all
Contributors for the Covered Software under Section 2.1 of this License shall
terminate.
5.3. In the event of termination under Sections 5.1 or 5.2 above, all end user
license agreements (excluding distributors and resellers) which have been
validly granted by You or Your distributors under this License prior to
termination shall survive termination.
6. Disclaimer of Warranty
Covered Software is provided under this License on an “as is” basis, without
warranty of any kind, either expressed, implied, or statutory, including,
without limitation, warranties that the Covered Software is free of defects,
merchantable, fit for a particular purpose or non-infringing. The entire risk
as to the quality and performance of the Covered Software is with You. Should
any Covered Software prove defective in any respect, You (not any Contributor)
assume the cost of any necessary servicing, repair, or correction. This
disclaimer of warranty constitutes an essential part of this License. No use of
any Covered Software is authorized under this License except under this
disclaimer.
7. Limitation of Liability
Under no circumstances and under no legal theory, whether tort (including negligence),
contract, or otherwise, shall any Contributor, or anyone who distributes
Covered Software as permitted above, be liable to You for any direct, indirect,
special, incidental, or consequential damages of any character including,
without limitation, damages for lost profits, loss of goodwill, work stoppage,
computer failure or malfunction, or any and all other commercial damages or
losses, even if such party shall have been informed of the possibility of such
damages. This limitation of liability shall not apply to liability for death or
personal injury resulting from such party’s negligence to the extent applicable
law prohibits such limitation. Some jurisdictions do not allow the exclusion or
limitation of incidental or consequential damages, so this exclusion and
limitation may not apply to You.
8. Litigation
Any litigation relating to this License may be brought only in the courts of a
jurisdiction where the defendant maintains its principal place of business and
such litigation shall be governed by laws of that jurisdiction, without
reference to its conflict-of-law provisions. Nothing in this Section shall
prevent a party’s ability to bring cross-claims or counter-claims.
9. Miscellaneous
This License represents the complete agreement concerning the subject matter
hereof. If any provision of this License is held to be unenforceable, such
provision shall be reformed only to the extent necessary to make it
enforceable. Any law or regulation which provides that the language of a
contract shall be construed against the drafter shall not be used to construe
this License against a Contributor.
10. Versions of the License
10.1. New Versions
Mozilla Foundation is the license steward. Except as provided in Section 10.3,
no one other than the license steward has the right to modify or publish new
versions of this License. Each version will be given a distinguishing version
number.
10.2. Effect of New Versions
You may distribute the Covered Software under the terms of the version of the
License under which You originally received the Covered Software, or under the
terms of any subsequent version published by the license steward.
10.3. Modified Versions
If you create software not governed by this License, and you want to create a
new license for such software, you may create and use a modified version of
this License if you rename the license and remove any references to the name of
the license steward (except to note that such modified license differs from
this License).
10.4. Distributing Source Code Form that is Incompatible With Secondary
Licenses
If You choose to distribute Source Code Form that is Incompatible With
Secondary Licenses under the terms of this version of the License, the notice
described in Exhibit B of this License must be attached.
Exhibit A - Source Code Form License Notice
This Source Code Form is subject to the terms of the Mozilla Public License, v.
2.0. If a copy of the MPL was not distributed with this file, You can obtain
one at https://mozilla.org/MPL/2.0/.
If it is not possible or desirable to put the notice in a particular file, then
You may include the notice in a location (such as a LICENSE file in a relevant
directory) where a recipient would be likely to look for such a notice.
You may add additional accurate notices of copyright ownership.
Exhibit B - “Incompatible With Secondary Licenses” Notice
This Source Code Form is “Incompatible With Secondary Licenses”, as defined by
the Mozilla Public License, v. 2.0.
For the license of other third party components, please refer to the following
URL:
https://github.com/cctbx/eigen/blob/3.3.4/COPYING.README
Open Source Software Licensed under the Mozilla Public License Version 2.0 and
Other Licenses of the Third-Party Components therein:
--------------------------------------------------------------------
1. md5
Copyright (c) bzflag original author and authors
Source code of this software can be obtained from: http://www.bzflag.org
A copy of the Mozilla Public License Version 2.0 is included in this
file.
BZFlag is distributed under either of these licenses:
* The GNU Lesser General Public License (LGPL) version 2.1 - see
COPYING.LGPL
* Mozilla Public License version 2.0 - see COPYING.MPL
at your option. The intention is to keep the project Open Source while
allowing
linking and distribution as widely as we can. Where possible,
redistribution
should also be dual-licensed. Where this is not possible, notice should be
given
as explained in the COPYING.MPL file.
Submitted changes, patches, pull requests, are assigned to the current
copyright
holder to ease future license consideration.
Open Source Software Licensed under the Modified Apache 2.0 License:
--------------------------------------------------------------------
1. OpenSubdiv
Copyright (c) OpenSubdiv original author and authors
Terms of the Modified Apache 2.0 License:
--------------------------------------------------------------------
Modified Apache 2.0 License
TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
1. Definitions.
"License" shall mean the terms and conditions for use,
reproduction,
and distribution as defined by Sections 1 through 9 of this
document.
"Licensor" shall mean the copyright owner or entity authorized
by
the copyright owner that is granting the License.
"Legal Entity" shall mean the union of the acting entity and
all
other entities that control, are controlled by, or are under common
control with that entity. For the purposes of this definition,
"control" means (i) the power, direct or indirect, to cause
the
direction or management of such entity, whether by contract or
otherwise, or (ii) ownership of fifty percent (50%) or more of the
outstanding shares, or (iii) beneficial ownership of such entity.
"You" (or "Your") shall mean an individual or Legal
Entity
exercising permissions granted by this License.
"Source" form shall mean the preferred form for making
modifications,
including but not limited to software source code, documentation
source, and configuration files.
"Object" form shall mean any form resulting from
mechanical
transformation or translation of a Source form, including but
not limited to compiled object code, generated documentation,
and conversions to other media types.
"Work" shall mean the work of authorship, whether in Source
or
Object form, made available under the License, as indicated by a
copyright notice that is included in or attached to the work
(an example is provided in the Appendix below).
"Derivative Works" shall mean any work, whether in Source or
Object
form, that is based on (or derived from) the Work and for which the
editorial revisions, annotations, elaborations, or other
modifications
represent, as a whole, an original work of authorship. For the
purposes
of this License, Derivative Works shall not include works that
remain
separable from, or merely link (or bind by name) to the interfaces
of,
the Work and Derivative Works thereof.
"Contribution" shall mean any work of authorship,
including
the original version of the Work and any modifications or additions
to that Work or Derivative Works thereof, that is intentionally
submitted to Licensor for inclusion in the Work by the copyright
owner
or by an individual or Legal Entity authorized to submit on behalf
of
the copyright owner. For the purposes of this definition,
"submitted"
means any form of electronic, verbal, or written communication sent
to the Licensor or its representatives, including but not limited
to
communication on electronic mailing lists, source code control
systems,
and issue tracking systems that are managed by, or on behalf of,
the
Licensor for the purpose of discussing and improving the Work, but
excluding communication that is conspicuously marked or otherwise
designated in writing by the copyright owner as "Not a
Contribution."
"Contributor" shall mean Licensor and any individual or Legal
Entity
on behalf of whom a Contribution has been received by Licensor and
subsequently incorporated within the Work.
2. Grant of Copyright License. Subject to the terms and conditions of
this License, each Contributor hereby grants to You a perpetual,
worldwide, non-exclusive, no-charge, royalty-free, irrevocable
copyright license to reproduce, prepare Derivative Works of,
publicly display, publicly perform, sublicense, and distribute the
Work and such Derivative Works in Source or Object form.
3. Grant of Patent License. Subject to the terms and conditions of
this License, each Contributor hereby grants to You a perpetual,
worldwide, non-exclusive, no-charge, royalty-free, irrevocable
(except as stated in this section) patent license to make, have
made,
use, offer to sell, sell, import, and otherwise transfer the Work,
where such license applies only to those patent claims licensable
by such Contributor that are necessarily infringed by their
Contribution(s) alone or by combination of their Contribution(s)
with the Work to which such Contribution(s) was submitted. If You
institute patent litigation against any entity (including a
cross-claim or counterclaim in a lawsuit) alleging that the Work
or a Contribution incorporated within the Work constitutes direct
or contributory patent infringement, then any patent licenses
granted to You under this License for that Work shall terminate
as of the date such litigation is filed.
4. Redistribution. You may reproduce and distribute copies of the
Work or Derivative Works thereof in any medium, with or without
modifications, and in Source or Object form, provided that You
meet the following conditions:
(a) You must give any other recipients of the Work or
Derivative Works a copy of this License; and
(b) You must cause any modified files to carry prominent notices
stating that You changed the files; and
(c) You must retain, in the Source form of any Derivative Works
that You distribute, all copyright, patent, trademark, and
attribution notices from the Source form of the Work,
excluding those notices that do not pertain to any part of
the Derivative Works; and
(d) If the Work includes a "NOTICE" text file as part of
its
distribution, then any Derivative Works that You distribute
must
include a readable copy of the attribution notices contained
within such NOTICE file, excluding those notices that do not
pertain to any part of the Derivative Works, in at least one
of the following places: within a NOTICE text file distributed
as part of the Derivative Works; within the Source form or
documentation, if provided along with the Derivative Works; or,
within a display generated by the Derivative Works, if and
wherever such third-party notices normally appear. The contents
of the NOTICE file are for informational purposes only and
do not modify the License. You may add Your own attribution
notices within Derivative Works that You distribute, alongside
or as an addendum to the NOTICE text from the Work, provided
that such additional attribution notices cannot be construed
as modifying the License.
You may add Your own copyright statement to Your modifications and
may provide additional or different license terms and conditions
for use, reproduction, or distribution of Your modifications, or
for any such Derivative Works as a whole, provided Your use,
reproduction, and distribution of the Work otherwise complies with
the conditions stated in this License.
5. Submission of Contributions. Unless You explicitly state otherwise,
any Contribution intentionally submitted for inclusion in the Work
by You to the Licensor shall be under the terms and conditions of
this License, without any additional terms or conditions.
Notwithstanding the above, nothing herein shall supersede or modify
the terms of any separate license agreement you may have executed
with Licensor regarding such Contributions.
6. Trademarks. This License does not grant permission to use the trade
names, trademarks, service marks, or product names of the Licensor
and its affiliates, except as required to comply with Section 4(c)
of
the License and to reproduce the content of the NOTICE file.
7. Disclaimer of Warranty. Unless required by applicable law or
agreed to in writing, Licensor provides the Work (and each
Contributor provides its Contributions) on an "AS IS"
BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
implied, including, without limitation, any warranties or
conditions
of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A
PARTICULAR PURPOSE. You are solely responsible for determining the
appropriateness of using or redistributing the Work and assume any
risks associated with Your exercise of permissions under this
License.
8. Limitation of Liability. In no event and under no legal theory,
whether in tort (including negligence), contract, or otherwise,
unless required by applicable law (such as deliberate and grossly
negligent acts) or agreed to in writing, shall any Contributor be
liable to You for damages, including any direct, indirect, special,
incidental, or consequential damages of any character arising as a
result of this License or out of the use or inability to use the
Work (including but not limited to damages for loss of goodwill,
work stoppage, computer failure or malfunction, or any and all
other commercial damages or losses), even if such Contributor
has been advised of the possibility of such damages.
9. Accepting Warranty or Additional Liability. While redistributing
the Work or Derivative Works thereof, You may choose to offer,
and charge a fee for, acceptance of support, warranty, indemnity,
or other liability obligations and/or rights consistent with this
License. However, in accepting such obligations, You may act only
on Your own behalf and on Your sole responsibility, not on behalf
of any other Contributor, and only if You agree to indemnify,
defend, and hold each Contributor harmless for any liability
incurred by, or claims asserted against, such Contributor by reason
of your accepting any such warranty or additional liability.
Open Source Software Licensed under the Apache License Version 2.0:
--------------------------------------------------------------------
1. ETWLib
Copyright (c) ETWLib original author and authors
Source code of this software can be obtained from:
https://www.nuget.org/packages/etwlib
Terms of the Apache License Version 2.0:
--------------------------------------------------------------------
Apache License
Version 2.0, January 2004
http://www.apache.org/licenses/
TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
1. Definitions.
"License" shall mean the terms and conditions for use, reproduction,
and distribution as defined by Sections 1 through 9 of this document.
"Licensor" shall mean the copyright owner or entity authorized by the
copyright owner that is granting the License.
"Legal Entity" shall mean the union of the acting entity and all
other entities that control, are controlled by, or are under common control
with that entity. For the purposes of this definition, "control"
means (i) the power, direct or indirect, to cause the direction or management
of such entity, whether by contract or otherwise, or (ii) ownership of fifty
percent (50%) or more of the outstanding shares, or (iii) beneficial ownership
of such entity.
"You" (or "Your") shall mean an individual or Legal Entity
exercising permissions granted by this License.
"Source" form shall mean the preferred form for making modifications,
including but not limited to software source code, documentation source, and
configuration files.
"Object" form shall mean any form resulting from mechanical
transformation or translation of a Source form, including but not limited to
compiled object code, generated documentation, and conversions to other media
types.
"Work" shall mean the work of authorship, whether in Source or Object
form, made available under the License, as indicated by a copyright notice that
is included in or attached to the work (an example is provided in the Appendix
below).
"Derivative Works" shall mean any work, whether in Source or Object
form, that is based on (or derived from) the Work and for which the editorial
revisions, annotations, elaborations, or other modifications represent, as a
whole, an original work of authorship. For the purposes of this License,
Derivative Works shall not include works that remain separable from, or merely
link (or bind by name) to the interfaces of, the Work and Derivative Works
thereof.
"Contribution" shall mean any work of authorship, including the
original version of the Work and any modifications or additions to that Work or
Derivative Works thereof, that is intentionally submitted to Licensor for
inclusion in the Work by the copyright owner or by an individual or Legal
Entity authorized to submit on behalf of the copyright owner. For the purposes
of this definition, "submitted" means any form of electronic, verbal,
or written communication sent to the Licensor or its representatives, including
but not limited to communication on electronic mailing lists, source code
control systems, and issue tracking systems that are managed by, or on behalf
of, the Licensor for the purpose of discussing and improving the Work, but
excluding communication that is conspicuously marked or otherwise designated in
writing by the copyright owner as "Not a Contribution."
"Contributor" shall mean Licensor and any individual or Legal Entity
on behalf of whom a Contribution has been received by Licensor and subsequently
incorporated within the Work.
2. Grant of Copyright License. Subject to the terms and conditions of this
License, each Contributor hereby grants to You a perpetual, worldwide,
non-exclusive, no-charge, royalty-free, irrevocable copyright license to
reproduce, prepare Derivative Works of, publicly display, publicly perform,
sublicense, and distribute the Work and such Derivative Works in Source or
Object form.
3. Grant of Patent License. Subject to the terms and conditions of this
License, each Contributor hereby grants to You a perpetual, worldwide,
non-exclusive, no-charge, royalty-free, irrevocable (except as stated in this
section) patent license to make, have made, use, offer to sell, sell, import,
and otherwise transfer the Work, where such license applies only to those
patent claims licensable by such Contributor that are necessarily infringed by
their Contribution(s) alone or by combination of their Contribution(s) with the
Work to which such Contribution(s) was submitted. If You institute patent
litigation against any entity (including a cross-claim or counterclaim in a
lawsuit) alleging that the Work or a Contribution incorporated within the Work
constitutes direct or contributory patent infringement, then any patent
licenses granted to You under this License for that Work shall terminate as of
the date such litigation is filed.
4. Redistribution. You may reproduce and distribute copies of the Work or
Derivative Works thereof in any medium, with or without modifications, and in
Source or Object form, provided that You meet the following conditions:
You must give any other recipients of the Work or Derivative Works a copy of
this License; and
You must cause any modified files to carry prominent notices stating that You
changed the files; and
You must retain, in the Source form of any Derivative Works that You
distribute, all copyright, patent, trademark, and attribution notices from the
Source form of the Work, excluding those notices that do not pertain to any
part of the Derivative Works; and
If the Work includes a "NOTICE" text file as part of its
distribution, then any Derivative Works that You distribute must include a
readable copy of the attribution notices contained within such NOTICE file,
excluding those notices that do not pertain to any part of the Derivative
Works, in at least one of the following places: within a NOTICE text file
distributed as part of the Derivative Works; within the Source form or
documentation, if provided along with the Derivative Works; or, within a
display generated by the Derivative Works, if and wherever such third-party
notices normally appear. The contents of the NOTICE file are for informational
purposes only and do not modify the License. You may add Your own attribution
notices within Derivative Works that You distribute, alongside or as an
addendum to the NOTICE text from the Work, provided that such additional
attribution notices cannot be construed as modifying the License.
You may add Your own copyright statement to Your modifications and may provide
additional or different license terms and conditions for use, reproduction, or
distribution of Your modifications, or for any such Derivative Works as a
whole, provided Your use, reproduction, and distribution of the Work otherwise
complies with the conditions stated in this License.
5. Submission of Contributions. Unless You explicitly state otherwise, any
Contribution intentionally submitted for inclusion in the Work by You to the
Licensor shall be under the terms and conditions of this License, without any
additional terms or conditions. Notwithstanding the above, nothing herein shall
supersede or modify the terms of any separate license agreement you may have
executed with Licensor regarding such Contributions.
6. Trademarks. This License does not grant permission to use the trade names,
trademarks, service marks, or product names of the Licensor, except as required
for reasonable and customary use in describing the origin of the Work and
reproducing the content of the NOTICE file.
7. Disclaimer of Warranty. Unless required by applicable law or agreed to in
writing, Licensor provides the Work (and each Contributor provides its
Contributions) on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS
OF ANY KIND, either express or implied, including, without limitation, any
warranties or conditions of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or
FITNESS FOR A PARTICULAR PURPOSE. You are solely responsible for determining
the appropriateness of using or redistributing the Work and assume any risks
associated with Your exercise of permissions under this License.
8. Limitation of Liability. In no event and under no legal theory, whether in
tort (including negligence), contract, or otherwise, unless required by
applicable law (such as deliberate and grossly negligent acts) or agreed to in
writing, shall any Contributor be liable to You for damages, including any
direct, indirect, special, incidental, or consequential damages of any character
arising as a result of this License or out of the use or inability to use the
Work (including but not limited to damages for loss of goodwill, work stoppage,
computer failure or malfunction, or any and all other commercial damages or
losses), even if such Contributor has been advised of the possibility of such
damages.
9. Accepting Warranty or Additional Liability. While redistributing the Work or
Derivative Works thereof, You may choose to offer, and charge a fee for,
acceptance of support, warranty, indemnity, or other liability obligations
and/or rights consistent with this License. However, in accepting such
obligations, You may act only on Your own behalf and on Your sole
responsibility, not on behalf of any other Contributor, and only if You agree
to indemnify, defend, and hold each Contributor harmless for any liability
incurred by, or claims asserted against, such Contributor by reason of your
accepting any such warranty or additional liability.
END OF TERMS AND CONDITIONS
Open Source Software Licensed under the BSD 3-Clause License and Other Licenses
of the Third-Party Components therein:
--------------------------------------------------------------------
1. Puerts
Copyright (C) 2020 THL A29 Limited, a Tencent company. All rights
reserved.
A copy of the BSD 3-Clause License is included in this file.
For the license of other third party components, please refer to the following
URL:
https://github.com/Tencent/puerts/blob/v1.0.0/LICENSE
Open Source Software Licensed under the BSD 3-Clause License and Other Licenses
of the Third-Party Components therein:
--------------------------------------------------------------------
1. websocketpp
Copyright (c) 2014, Peter Thorson. All rights reserved.
A copy of the BSD 3-Clause License is included in this file.
For the license of other third party components, please refer to the following
URL:
https://github.com/zaphoyd/websocketpp/blob/0.8.1/COPYING
Open Source Software Licensed under the BSD 3-Clause License and Other Licenses
of the Third-Party Components therein:
--------------------------------------------------------------------
1. RapidJSON
Copyright (C) 2015 THL A29 Limited, a Tencent company, and Milo Yip. All
rights reserved.
A copy of the BSD 3-Clause License is included in this file.
For the license of other third party components, please refer to the following
URL:
https://github.com/Tencent/rapidjson/blob/v1.1.0/license.txt
Open Source Software Licensed under the BSD 3-Clause License and Other Licenses
of the Third-Party Components therein:
The below software in this distribution may have been modified by
Tencent.
--------------------------------------------------------------------
1. slua-unreal
Copyright (C) 2018 THL A29 Limited, a Tencent company. All rights
reserved.
A copy of the BSD 3-Clause License is included in this file.
For the license of other third party components, please refer to the following
URL:
https://github.com/Tencent/sluaunreal/blob/1.0/LICENSE.TXT
Open Source Software Licensed under the BSD 3-Clause License and Other Licenses
of the Third-Party Components therein:
The below software in this distribution may have been modified by
Tencent.
--------------------------------------------------------------------
1. protobuf
Copyright 2014, Google Inc. All rights reserved.
A copy of the BSD 3-Clause License is included in this file.
For the license of other third party components, please refer to the following
URL:
https://github.com/protocolbuffers/protobuf/blob/v3.5.1/LICENSE
Open Source Software Licensed under the NVIDIA RTX SDKs License
Agreement:
--------------------------------------------------------------------
1. DLSS
Copyright (c) 2023 NVIDIA CORPORATION. All rights reserved
2. Streamline
Copyright (c) 2023 NVIDIA CORPORATION. All rights reserved
3. nVidia realtime denoiser
Copyright (c) nVidia realtime denoiser original author and authors
Terms of the NVIDIA RTX SDKs License Agreement:
--------------------------------------------------------------------
NVIDIA RTX SDKs LICENSE
This license is a legal agreement between you and NVIDIA Corporation
("NVIDIA") and governs the use of the NVIDIA RTX
software development kits, including the DLSS SDK, NGX SDK, RTXGI SDK, RTXDI
SDK and/or NRD SDK, if and when made
available to you under this license (in each case, the “SDK”).
This license can be accepted only by an adult of legal age of majority in the
country in which the SDK is used. If you are
under the legal age of majority, you must ask your parent or legal guardian to
consent to this license. If you are entering this
license on behalf of a company or other legal entity, you represent that you
have legal authority and “you” will mean the
entity you represent.
By using the SDK, you affirm that you have reached the legal age of majority,
you accept the terms of this license, and you
take legal and financial responsibility for the actions of your permitted
users.
You agree to use the SDK only for purposes that are permitted by (a) this
license, and (b) any applicable law, regulation or
generally accepted practices or guidelines in the relevant jurisdictions.
1. LICENSE. Subject to the terms of this license and the terms in the
supplement attached, NVIDIA hereby grants you a
non-exclusive, non-transferable license, without the right to sublicense
(except as expressly provided in this license) to:
a. Install and use the SDK,
b. Modify and create derivative works of sample source code delivered in the
SDK, and
c. Distribute any software and materials within the SDK, other than developer
tools provided for your internal use, as
incorporated in object code format into a software application subject to the
distribution requirements indicated in this
license.
2. DISTRIBUTION REQUIREMENTS. These are the distribution requirements for you
to exercise the grants above:
a. An application must have material additional functionality, beyond the
included portions of the SDK.
b. The following notice shall be included in modifications and derivative works
of source code distributed: “This
software contains source code provided by NVIDIA Corporation.”
c. You agree to distribute the SDK subject to the terms at least as protective
as the terms of this license, including
(without limitation) terms relating to the license grant, license restrictions
and protection of NVIDIA’s intellectual property
rights. Additionally, you agree that you will protect the privacy, security and
legal rights of your application users.
d. You agree to notify NVIDIA in writing of any known or suspected distribution
or use of the SDK not in compliance
with the requirements of this license, and to enforce the terms of your
agreements with respect to the distributed portions
of the SDK.
3. AUTHORIZED USERS. You may allow employees and contractors of your entity or
of your subsidiary(ies) to access and use
the SDK from your secure network to perform work on your behalf. If you are an
academic institution you may allow users
enrolled or employed by the academic institution to access and use the SDK from
your secure network. You are responsible
for the compliance with the terms of this license by your authorized
users.
4. LIMITATIONS. Your license to use the SDK is restricted as follows:
a. You may not reverse engineer, decompile or disassemble, or remove copyright
or other proprietary notices from
any portion of the SDK or copies of the SDK.
b. Except as expressly provided in this license, you may not copy, sell, rent,
sublicense, transfer, distribute, modify, or
create derivative works of any portion of the SDK. For clarity, you may not
distribute or sublicense the SDK as a stand-alone
product.
c. Unless you have an agreement with NVIDIA for this purpose, you may not
indicate that an application created with
the SDK is sponsored or endorsed by NVIDIA.
d. You may not bypass, disable, or circumvent any technical limitation,
encryption, security, digital rights
management or authentication mechanism in the SDK.
e. You may not use the SDK in any manner that would cause it to become subject
to an open source software license.
As examples, licenses that require as a condition of use, modification, and/or
distribution that the SDK be: (i) disclosed or
distributed in source code form; (ii) licensed for the purpose of making
derivative works; or (iii) redistributable at no charge.
f. Unless you have an agreement with NVIDIA for this purpose, you may not use
the SDK with any system or
application where the use or failure of the system or application can
reasonably be expected to threaten or result in
personal injury, death, or catastrophic loss. Examples include use in avionics,
navigation, military, medical, life support or
other life critical applications. NVIDIA does not design, test or manufacture
the SDK for these critical uses and NVIDIA shall
not be liable to you or any third party, in whole or in part, for any claims or
damages arising from such uses.
g. You agree to defend, indemnify and hold harmless NVIDIA and its affiliates,
and their respective employees,
contractors, agents, officers and directors, from and against any and all
claims, damages, obligations, losses, liabilities, costs
or debt, fines, restitutions and expenses (including but not limited to
attorney’s fees and costs incident to establishing the
right of indemnification) arising out of or related to your use of the SDK
outside of the scope of this license, or not in
compliance with its terms.
5. UPDATES. NVIDIA may, at its option, make available patches, workarounds or
other updates to this SDK. Unless the
updates are provided with their separate governing terms, they are deemed part
of the SDK licensed to you as provided in
this license. Further, NVIDIA may, at its option, automatically update the SDK
or other software in the system, except for
those updates that you may opt-out via the SDK API. You agree that the form and
content of the SDK that NVIDIA provides
may change without prior notice to you. While NVIDIA generally maintains
compatibility between versions, NVIDIA may in
some cases make changes that introduce incompatibilities in future versions of
the SDK.
6. PRE-RELEASE VERSIONS. SDK versions identified as alpha, beta, preview, early
access or otherwise as pre-release may not
be fully functional, may contain errors or design flaws, and may have reduced
or different security, privacy, availability, and
reliability standards relative to commercial versions of NVIDIA software and
materials. You may use a pre-release SDK
version at your own risk, understanding that these versions are not intended
for use in production or business-critical
systems. NVIDIA may choose not to make available a commercial version of any
pre-release SDK. NVIDIA may also choose to
abandon development and terminate the availability of a pre-release SDK at any
time without liability.
7. THIRD-PARTY COMPONENTS. The SDK may include third-party components with
separate legal notices or terms as may be
described in proprietary notices accompanying the SDK. If and to the extent
there is a conflict between the terms in this
license and the third-party license terms, the third-party terms control only
to the extent necessary to resolve the conflict.
8. OWNERSHIP.
8.1 NVIDIA reserves all rights, title and interest in and to the SDK not
expressly granted to you under this license. NVIDIA and
its suppliers hold all rights, title and interest in and to the SDK, including
their respective intellectual property rights. The
SDK is copyrighted and protected by the laws of the United States and other
countries, and international treaty provisions.
8.2 Subject to the rights of NVIDIA and its suppliers in the SDK, you hold all
rights, title and interest in and to your
applications and your derivative works of the sample source code delivered in
the SDK including their respective intellectual
property rights.
9. FEEDBACK. You may, but are not obligated to, provide Feedback to NVIDIA.
“Feedback” means all suggestions, fixes,
modifications, feature requests or other feedback regarding the SDK. Feedback,
even if designated as confidential by you,
shall not create any confidentiality obligation for NVIDIA. NVIDIA and its
designees have a perpetual, non-exclusive,
worldwide, irrevocable license to use, reproduce, publicly display, modify,
create derivative works of, license, sublicense,
and otherwise distribute and exploit Feedback as NVIDIA sees fit without
payment and without obligation or restriction of
any kind on account of intellectual property rights or otherwise.
10. NO WARRANTIES. THE SDK IS PROVIDED AS-IS. TO THE MAXIMUM EXTENT PERMITTED
BY APPLICABLE LAW NVIDIA AND
ITS AFFILIATES EXPRESSLY DISCLAIM ALL WARRANTIES OF ANY KIND OR NATURE, WHETHER
EXPRESS, IMPLIED OR
STATUTORY, INCLUDING, BUT NOT LIMITED TO, WARRANTIES OF MERCHANTABILITY,
NON-INFRINGEMENT, OR FITNESS FOR
A PARTICULAR PURPOSE. NVIDIA DOES NOT WARRANT THAT THE SDK WILL MEET YOUR
REQUIREMENTS OR THAT THE OPERATION THEREOF WILL BE UNINTERRUPTED OR ERROR-FREE,
OR THAT ALL ERRORS WILL BE CORRECTED.
11. LIMITATIONS OF LIABILITY. TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW
NVIDIA AND ITS AFFILIATES
SHALL NOT BE LIABLE FOR ANY SPECIAL, INCIDENTAL, PUNITIVE OR CONSEQUENTIAL
DAMAGES, OR FOR ANY LOST PROFITS,
PROJECT DELAYS, LOSS OF USE, LOSS OF DATA OR LOSS OF GOODWILL, OR THE COSTS OF
PROCURING SUBSTITUTE
PRODUCTS, ARISING OUT OF OR IN CONNECTION WITH THIS LICENSE OR THE USE OR
PERFORMANCE OF THE SDK,
WHETHER SUCH LIABILITY ARISES FROM ANY CLAIM BASED UPON BREACH OF CONTRACT,
BREACH OF WARRANTY, TORT
(INCLUDING NEGLIGENCE), PRODUCT LIABILITY OR ANY OTHER CAUSE OF ACTION OR
THEORY OF LIABILITY, EVEN IF NVIDIA
HAS PREVIOUSLY BEEN ADVISED OF, OR COULD REASONABLY HAVE FORESEEN, THE
POSSIBILITY OF SUCH DAMAGES. IN NO
EVENT WILL NVIDIA’S AND ITS AFFILIATES TOTAL CUMULATIVE LIABILITY UNDER OR
ARISING OUT OF THIS LICENSE EXCEED
US$10.00. THE NATURE OF THE LIABILITY OR THE NUMBER OF CLAIMS OR SUITS SHALL
NOT ENLARGE OR EXTEND THIS
LIMIT.
12. TERMINATION. Your rights under this license will terminate automatically
without notice from NVIDIA if you fail to
comply with any term and condition of this license or if you commence or
participate in any legal proceeding against NVIDIA
with respect to the SDK. NVIDIA may terminate this license with advance written
notice to you, if NVIDIA decides to no
longer provide the SDK in a country or, in NVIDIA’s sole discretion, the
continued use of it is no longer commercially viable.
Upon any termination of this license, you agree to promptly discontinue use of
the SDK and destroy all copies in your
possession or control. Your prior distributions in accordance with this license
are not affected by the termination of this
license. All provisions of this license will survive termination, except for
the license granted to you.
13. APPLICABLE LAW. This license will be governed in all respects by the laws
of the United States and of the State
of Delaware, without regard to the conflicts of laws principles. The United
Nations Convention on Contracts for the
International Sale of Goods is specifically disclaimed. You agree to all terms
of this license in the English language. The state
or federal courts residing in Santa Clara County, California shall have
exclusive jurisdiction over any dispute or claim arising
out of this license. Notwithstanding this, you agree that NVIDIA shall still be
allowed to apply for injunctive remedies or
urgent legal relief in any jurisdiction.
14. NO ASSIGNMENT. This license and your rights and obligations thereunder may
not be assigned by you by any means or
operation of law without NVIDIA’s permission. Any attempted assignment not
approved by NVIDIA in writing shall be void
and of no effect. NVIDIA may assign, delegate or transfer this license and its rights
and obligations, and if to a non-affiliate
you will be notified.
15. EXPORT. The SDK is subject to United States export laws and regulations.
You agree to comply with all applicable U.S. and
international export laws, including the Export Administration Regulations
(EAR) administered by the U.S. Department of
Commerce and economic sanctions administered by the U.S. Department of
Treasury’s Office of Foreign Assets Control
(OFAC). These laws include restrictions on destinations, end-users and end-use.
By accepting this license, you confirm that
you are not currently residing in a country or region currently embargoed by
the U.S. and that you are not otherwise
prohibited from receiving the SDK.
16. GOVERNMENT USE. The SDK is, and shall be treated as being, “Commercial
Items” as that term is defined at 48 CFR §
2.101, consisting of “commercial computer software” and “commercial computer
software documentation”, respectively, as
such terms are used in, respectively, 48 CFR § 12.212 and 48 CFR §§ 227.7202
& 252.227-7014(a)(1). Use, duplication or
disclosure by the U.S. Government or a U.S. Government subcontractor is subject
to the restrictions in this license pursuant
to 48 CFR § 12.212 or 48 CFR § 227.7202. In no event shall the US Government
user acquire rights in the SDK beyond those
specified in 48 C.F.R. 52.227-19(b)(1)-(2).
17. NOTICES. You agree that any notices that NVIDIA sends you electronically,
such as via email, will satisfy any legal
communication requirements. Please direct your legal notices or other
correspondence to NVIDIA Corporation, 2788 San
Tomas Expressway, Santa Clara, California 95051, United States of America,
Attention: Legal Department.
18. ENTIRE AGREEMENT. This license is the final, complete and exclusive
agreement between the parties relating to the
subject matter of this license and supersedes all prior or contemporaneous
understandings and agreements relating to this subject matter, whether oral or
written. If any court of competent jurisdiction determines that any provision
of this license is
illegal, invalid or unenforceable, the remaining provisions will remain in full
force and effect. Any amendment or waiver
under this license shall be in writing and signed by representatives of both
parties.
19. LICENSING. If the distribution terms in this license are not suitable for
your organization, or for any questions regarding
this license, please contact NVIDIA at
nvidia-rtx-license-questions@nvidia.com.
(v. January 23, 2023)
Open Source Software Licensed under the Spine Runtimes License Agreement:
--------------------------------------------------------------------
1. Spine Plugin
Copyright (c) 2013-2023, Esoteric Software LLC
Terms of the Spine Runtimes License Agreement:
--------------------------------------------------------------------
Spine Runtimes License Agreement
Last updated July 28, 2023. Replaces all prior versions.
Copyright (c) 2013-2023, Esoteric Software LLC
Integration of the Spine Runtimes into software or otherwise creating
derivative works of the Spine Runtimes is permitted under the terms and
conditions of Section 2 of the Spine Editor License Agreement:
http://esotericsoftware.com/spine-editor-license
Otherwise, it is permitted to integrate the Spine Runtimes into software
or
otherwise create derivative works of the Spine Runtimes (collectively,
"Products"), provided that each user of the Products must obtain
their own
Spine Editor license and redistribution of the Products in any form must
include this license and copyright notice.
THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND
ANY
EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
DAMAGES
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
SERVICES,
BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED
AND
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR
TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
THE
SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
Open Source Software Licensed under the MIT License:
--------------------------------------------------------------------
1. XeSS
Copyright 2021-2023 Intel Corporation
Terms of the MIT License:
--------------------------------------------------------------------
Copyright 2021-2023 Intel Corporation
Permission is hereby granted, free of charge, to any person obtaining a
copy
of this software and associated documentation files(the "Software"),
to deal
in the Software without restriction, including without limitation the
rights
to use, copy, modify, merge, publish, distribute, sublicense, and / or
sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions :
The above copyright notice and this permission notice shall be included
in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.IN NO EVENT SHALL
THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
Open Source Software Licensed under the Epic Content License Agreement:
The below software in this distribution may have been modified by
Tencent.
--------------------------------------------------------------------
1. HTN Planning
Copyright (c) HTN Planning original author and authors
Terms of the Epic Content License Agreement:
--------------------------------------------------------------------
Epic Content License Agreement
This Epic Content License Agreement (“Agreement”) applies to your use of
certain digital content made available to you by Epic (“Licensed Content”). All
Licensed Content you download or use is governed by this Agreement.
This Agreement is a legal document detailing your rights and obligations
related to using Licensed Content. By downloading or using Licensed Content,
you are agreeing to be bound by the terms of this Agreement. You enter into
this agreement with each Content Licensor whose Licensed Content you download
or use. If you do not or cannot agree to the terms of this Agreement, do not
complete a download or use Licensed Content.
When we say, “you,” “your,” or “yourself,” we mean you as an individual or the
legal entity exercising rights under this Agreement through you. When we say
“Content Licensor,” “we” or “us,” we are referring to Epic, unless a party
other than Epic is identified as the Content Licensor when you access Licensed
Content. When we say “Epic” we are referring to the Epic entity for your
region, as detailed in Section 9.
PLEASE READ THIS AGREEMENT CAREFULLY. IT CONTAINS A CLASS-ACTION WAIVER
PROVISION. IF YOU ACCEPT THIS AGREEMENT, YOU AND EPIC AGREE TO RESOLVE DISPUTES
ONLY IN YOUR INDIVIDUAL CAPACITIES AND NOT AS PART OF A CLASS ACTION (SEE
SECTION 15). YOU HAVE A TIME-LIMITED RIGHT TO OPT OUT OF THIS WAIVER. BY
AGREEING TO THE TERMS OF THIS AGREEMENT, YOU ARE ALSO AGREEING TO CONTRACTUAL
TERMS THAT WILL LIMIT SOME OF YOUR LEGAL RIGHTS, INCLUDING A DISCLAIMER OF
WARRANTY, AN EXCLUSION OF CERTAIN KINDS OF DAMAGES, AND A LIMITATION OF
LIABILITY.
Table of Contents
The Licensed Content
1. What Content Is Being Licensed to You
2. How You Can Use the Licensed Content
3. How You Can Share Projects You’ve Made with the Licensed Content
4. How You Can Share the Licensed Content When It Isn’t Part of a
Project
5. Other Restrictions on Your Use of Licensed Content
6. Who Owns What
Our Relationship
7. The Agreement Between You and the Content Licensor
8. Who are You?
9. Who is Epic?
10. Privacy
Other Rights and Obligations
11. Disclaimers
12. Limitation of Liability
13. Indemnification
14. Governing Law and Jurisdiction
15. No Class Actions
16. Miscellaneous
17. Artificial Intelligence
The Licensed Content
1. What Content Is Being Licensed to You
Licensed Content includes any content that is made available to you by a
Content Licensor under the terms of this Agreement. This includes, for example,
content made available to you by Epic through the Unreal Engine Marketplace,
Learn tab of the Epic Games Launcher, and the Quixel Megascans library.
2. How You Can Use the Licensed Content
We grant you a non-exclusive, non-transferable, non-sublicensable license to
privately use, reproduce, display, perform, and modify the Licensed Content in
accordance with the terms of this Agreement (the “License”). This means that as
long as you are not violating this Agreement, such as by using the Licensed
Content in violation of any applicable law or regulation or for any unlawful
purpose, you can privately use the Licensed Content however you want. If you
want to share the Licensed Content or anything you make with it, Sections 3 and
4 addresses when and how you can do that.
3. How You Can Share Projects You’ve Made with the Licensed Content
If you develop projects that combine the Licensed Content with any other
software or content, regardless of how much or little of the Licensed Content
is used (collectively “Projects”), you may only Distribute those Projects as
expressly permitted under this Agreement.
“Distribute” means, with respect to a Project, to provide or otherwise make a
copy of the Project available publicly or to any other person or entity or make
the Project’s functionality available on a network.
a. Use by End Users, Publishers, and Distributors
You may Distribute Licensed Content incorporated in object code format only as
an inseparable part of a Project to end users.
When you Distribute a Project to end users, you may permit end users to use,
reproduce, display and publicly perform the Licensed Content, solely (1) as
incorporated in the Project in object code as an inseparable part of the
Project, (2) to the extent necessary for end users to make permitted uses of
the Project, and (3) pursuant to an end user license agreement that explicitly
disclaims any representations, warranties, conditions, and liabilities related
to the Licensed Content. You may permit your publishers and distributors to
market and Distribute a Project on your behalf, but only to the extent that you
are permitted to make such Distribution yourself under this Section 3, and such
Distribution will be subject to the terms of this Agreement.
This means, for example, you may Distribute software applications (such as
video games) that include Licensed Content to the general public, whether
directly by you or through a distributor or publisher.
b. Linear Media (e.g., Rendered Video Files)
You may freely Distribute Licensed Content incorporated into rendered linear
media products.
This means, for example, you may freely Distribute rendered video files (e.g.,
broadcast or streamed video files, cartoons, or movies) or images created using
Licensed Content.
4. How You Can Share the Licensed Content When It Isn’t Part of a
Project
Except as otherwise stated in the Service-Specific Terms (as defined in Section
7), you may not Distribute Licensed Content in source format to third parties
except to employees, affiliates, and contractors who are utilizing the Licensed
Content in good faith to develop a Project on your behalf. Those employees,
affiliates, and contractors you share Licensed Content with are not permitted
to further Distribute the Licensed Content (including as incorporated in a
Project) and must delete the Licensed Content once it is no longer needed for developing
a Project on your behalf. You are responsible for ensuring that any employees,
affiliates, or contractors you share Licensed Content with comply with the
terms of this Agreement.
5. Other Restrictions on Your Use of Licensed Content
a. UE-Only Content
“UE-Only Content” means Licensed Content that is designated as only permitted
for use in conjunction with Unreal Engine and Unreal Engine-based products as
designated by Epic, such as Twinmotion.
b. Non-Compatible Licenses
You may not, and may not permit others to, combine, Distribute, or otherwise
use Licensed Content with any code or other content which is covered by a
license that would directly or indirectly require that all or part of any
Licensed Content be governed under any terms other than those of this Agreement
(those licenses, the “Non-Compatible Licenses”). This means, for example, that
you may not combine Licensed Content with code or content that is licensed
under any of the following licenses: GNU General Public License (GPL), Lesser
GPL (LGPL) (unless you are merely dynamically linking a shared library), or
Creative Commons Attribution-ShareAlike License.
c. General Restrictions
You may not:
i. attempt to reverse engineer, decompile, translate, disassemble, or derive
source code from Licensed Content;
ii. sell, rent, lease, or transfer Licensed Content on a “stand-alone basis”
(Projects must reasonably add value beyond the value of the Licensed Content,
and the Licensed Content must be merely a component of the Project and not the
primary focus of the Project);
iii. except as permitted under Section 4, allow any third party to use or
access Licensed Content for the purpose of creating content (including, without
limitation, for the purpose of using Licensed Content in world- or level-editing
tools, modeling tools, or user-generated content) for distribution to the
public; provided, however, this restriction does not apply to UE-Only
Content;
iv. use Licensed Content in violation of applicable law;
v. use Licensed Content in any manner which violates the rights of a third
party;
vi. remove, disable, circumvent, or modify any proprietary notice or label
included in Licensed Content;
vii. except where explicitly allowed by this Agreement, collect, aggregate,
mine, scrape, or otherwise use any Licensed Content for the purposes of
publishing, selling, distributing or otherwise making the content available to
others to use, download or copy;
viii. collect, aggregate, mine, scrape or otherwise use NoAI Content (i) in
datasets utilized by Generative AI Programs; (ii) in the development of
Generative AI Programs; or (iii) as inputs to Generative AI Programs.
6. Who Owns What
As between you and us, you own all rights, other than rights in the Licensed
Content or as stated in the Service-Specific Terms (as defined in Section 7),
in the Projects you develop under this agreement, and we or our licensors own
all title, ownership rights, and intellectual property rights in the Licensed
Content.
All rights granted to you under this Agreement are granted by the License only
and not by sale, and all of those rights are limited by and subject to the
terms of this Agreement. No license or other right will be created hereunder by
implication, estoppel, or otherwise. Any attempted sublicense that is not
consistent with the terms of this Agreement will be null and void.
Our Relationship
7. The Agreement Between You and the Content Licensor
a. Content Licensor
Unless the Epic services identify that a party other than Epic is making
Licensed Content available to you when you initially access Licensed Content,
Epic is the Content Licensor for that Licensed Content.
b. Amendments
If we make changes to this Agreement, you are not required to accept the
amended Agreement, and this Agreement will continue to govern your use of any
Licensed Content you already have access to.
However, if we make changes to this Agreement, you will not be allowed to
access certain Epic services or download new Licensed Content unless you have
accepted the amended Agreement. If we make changes, Epic will provide you with
notice, such as by sending an email or giving you notice when you next log into
an Epic service. Any such amendment will only be effective when communicated to
you by Epic.
If you accept an amended Agreement, the amended terms will apply to your use of
Licensed Content including Licensed Content that you downloaded under any prior
version of this Agreement.
c. Service-Specific Terms
Additional terms and conditions may apply to your use of certain Licensed
Content. Those additional terms are set forth in the service-specific terms
attached as addenda to this Agreement (“Service-Specific Terms”). You agree to
comply with these Service-Specific Terms as part of this Agreement. If there is
a conflict between Service-Specific Terms and other parts of this Agreement,
Service-Specific Terms will control for that conflict with regard to the
Licensed Content that is subject to the Service-Specific Terms.
d. Alternative Terms
With respect to your rights and obligations related to Licensed Content, this
Agreement supersedes any prior Unreal Engine End User License Agreement For
Publishing or Unreal Engine End User License Agreement For Creators you may
have. Those agreements will continue to survive only to the extent that you
continue to have rights and obligations under them related to Unreal Engine
code and related content that is copied to your computer when you install
Unreal Engine. Once you have also agreed to the Unreal Engine End User License
Agreement (unrealengine.com/eula), those agreements will be superseded
completely.
This Agreement, however, does not supersede, amend or otherwise affect other
agreements you may have with Epic. For example, if Epic grants you a license to
use Licensed Content to develop one or more products under a custom license,
that custom license and not this Agreement governs your use of the Licensed
Content.
e. Notice
Where this Agreement calls for notice from us, including written notice, we may
provide notice to you through the Epic services or by any email address that
you’ve provided to Epic. Our notices, when provided to you through the Epic
services, will be effective when you access the Epic services, and when sent to
you by email, will be effective when they are sent.
8. Who are You?
a. You
If you use the Licensed Content on behalf of another person or entity, (i) all
references to “you” throughout this Agreement will include, and this Agreement
will be binding on, that person or entity, (ii) you represent that you are
authorized to accept this Agreement on that person’s or entity’s behalf, and
(iii) in the event you violate this Agreement, that person or entity agrees to
be responsible to us.
b. Eligibility for This Agreement
If you are under the age of legal majority where you live or otherwise require
the consent of a parent or legal guardian to enter into this Agreement under
applicable law, you may use the Licensed Content only under the supervision of
a parent or legal guardian who also agrees to be bound by this Agreement.
You are not eligible to enter into this Agreement and may not download or use
the Licensed Content if you are, or are acting on behalf of any person or
entity that is (i) on the Specially Designated Nationals and Blocked Persons
List or other similar lists maintained by any U.S. government entity pursuant
to economic sanctions laws or (ii) located in, organized in, or ordinarily
resident in any country or territory that is subject to a U.S. embargo, in each
case unless your use of the Licensed Content is authorized by U.S. law.
c. Epic Account
In order to access and download the Licensed Content, you must first set up an
account with us, which will be governed by Epic’s Terms of Service
(epicgames.com/tos).
The License (as defined in Section 2) permits use of the Licensed Content only
by individuals who have accessed it by using a valid user account (“Users”). If
you are an individual, you are the User. If you are a legal entity, the
individual employees or agents exercising your rights under this Agreement are
Users. When exercising a legal entity’s rights under this Agreement, Users are
not required to accept this Agreement as individuals. The User may store the
Licensed Content on any of the User’s computers, but the Licensed Content
cannot be shared with others except as described in this Agreement.
d. Use by Educational Institutions
As an exception to the above requirement that only Users may make use of the
Licensed Content, if you are an educational institution, like a school or a
library, you may store Licensed Content on any of your computers, and you may
allow all users of those computers to use the Licensed Content under the
License on those computers. However, those users are not authorized under your
License to Distribute the Licensed Content (including as incorporated in a
Project). For that, they must obtain a license of their own.
9. Who is Epic?
The Epic entity entering into this Agreement with you corresponds to where you
live, as set forth below:
If you live (or if the primary place of business of the entity on whose behalf
you are using the Licensed Technology is):
In the United States of America the Epic entity entering into this Agreement
with you is Epic Games, Inc.
Outside of the United States of America the Epic entity entering into this
Agreement with you is Epic Games Commerce, GmbH.
10. Privacy
Your privacy is important to Epic. Please review our Privacy Policy
(epicgames.com/privacypolicy). It describes how Epic may collect, use, and
share information when you use Licensed Content.
Other Rights and Obligations
11. Disclaimers
Nothing in this Agreement will prejudice any statutory rights that you have
that may not be waived. Some countries, states, provinces or other
jurisdictions do not allow the exclusion of certain warranties or the
limitation of liability as stated in this and the next sections, so the below
terms may not fully apply to you. In those jurisdictions, the exclusions and
limitations below apply only to the extent permitted by the applicable laws of
such jurisdictions.
THE LICENSED CONTENT IS PROVIDED BY THE CONTENT LICENSOR ON AN “AS IS” AND “AS
AVAILABLE” BASIS. NONE OF THE CONTENT LICENSOR, ITS AFFILIATES, LICENSORS, AND
SERVICE PROVIDERS, AND, IF EPIC IS NOT THE CONTENT LICENSOR, EPIC (“CONTENT LICENSOR
PARTIES”) MAKE ANY REPRESENTATIONS OR WARRANTIES OF ANY KIND, EXPRESS OR
IMPLIED, REGARDING THE LICENSED CONTENT. YOUR USE OF THE LICENSED CONTENT IS AT
YOUR SOLE RISK. TO THE FULL EXTENT PERMISSIBLE BY APPLICABLE LAW, THE CONTENT
LICENSOR PARTIES DISCLAIM ALL WARRANTIES, EXPRESS OR IMPLIED, INCLUDING IMPLIED
OR STATUTORY WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE,
TITLE OR NONINFRINGEMENT. THE CONTENT LICENSOR PARTIES DO NOT WARRANT THAT THE
LICENSED CONTENT IS FREE OF VIRUSES OR OTHER HARMFUL COMPONENTS. THE PARTIES
ACKNOWLEDGE AND AGREE THAT THE FOREGOING WARRANTY DISCLAIMERS WERE AN ESSENTIAL
ELEMENT IN SETTING CONSIDERATION UNDER THIS AGREEMENT.
12. Limitation of Liability
TO THE FULL EXTENT PERMITTED BY APPLICABLE LAW, THE CONTENT LICENSOR PARTIES
WILL NOT BE LIABLE FOR ANY LOSS OF PROFITS OR ANY INDIRECT, INCIDENTAL,
PUNITIVE, SPECIAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF OR IN CONNECTION WITH
THIS AGREEMENT. FURTHER, TO THE FULL EXTENT PERMITTED BY APPLICABLE LAW, THE CONTENT
LICENSOR PARTIES’ AGGREGATE LIABILITY ARISING OUT OF OR IN CONNECTION WITH THIS
AGREEMENT WILL NOT EXCEED THE GREATER OF $1,000 AND THE TOTAL AMOUNTS YOU HAVE
PAID (IF ANY) FOR LICENSED CONTENT UNDER THIS AGREEMENT DURING THE TWELVE (12)
MONTHS IMMEDIATELY PRECEDING THE EVENTS GIVING RISE TO SUCH LIABILITY. SEEKING
DAMAGES AS LIMITED BY THIS SECTION 12 SHALL BE YOUR SOLE AND EXCLUSIVE REMEDY
FOR ANY ACT OR OMISSION OF THE CONTENT LICENSOR PARTIES. THE PARTIES
ACKNOWLEDGE AND AGREE THAT THESE LIMITATIONS OF LIABILITY AND EXCLUSIONS OF
POTENTIAL DAMAGES WERE AN ESSENTIAL ELEMENT IN SETTING CONSIDERATION UNDER THIS
AGREEMENT.
13. Indemnification
This section only applies to the extent allowed by the applicable laws of your
jurisdiction. If the applicable laws of your jurisdiction do not allow you to
enter into the indemnification obligation below, then you assume, to the extent
permitted by the applicable laws of your jurisdiction, all liabilities,
damages, judgements, awards, losses, costs, expenses, and fees (including
reasonable attorney and expert witness fees) that are the stated subject matter
of the indemnification obligation below.
You agree to indemnify and hold harmless the Content Licensor Parties from and
against all liabilities, damages, judgments, awards, losses, costs, expenses,
and fees (including reasonable attorney and expert witness fees) arising out of
or in connection with any third-party claims, demands, or actions (i) that, if
true, would involve a breach by you of this Agreement (including, without
limitation, any distribution or sublicensing of the Licensed Content in
violation of this Agreement) or (ii) related to your Project or your exercise
of the License (except to the extent the third party is alleging your
authorized use of unmodified Epic developed Licensed Content originally
provided to you by Epic under this Agreement infringes any patent, trademark,
or copyright).
14. Governing Law and Jurisdiction
Any dispute or claim by you arising out of or related to this Agreement will be
governed by North Carolina law, exclusive of its choice of law rules. You and
Epic agree to submit to the exclusive jurisdiction of the Superior Court of
Wake County, North Carolina, or, if federal court jurisdiction exists, the
United States District Court for the Eastern District of North Carolina. You
and Epic agree to waive any jurisdictional, venue, or inconvenient forum
objections to such courts (without affecting either party’s rights to remove a
case to federal court if permissible), as well as any right to a jury trial.
The Convention on Contracts for the International Sale of Goods will not apply.
Any law or regulation which provides that the language of a contract will be
construed against the drafter will not apply to this Agreement. This paragraph
will be interpreted as broadly as applicable law permits.
15. No Class Actions
To the maximum extent permitted by applicable law, you and Content Licensor
agree to only bring disputes arising out of or related to this Agreement in an
individual capacity and will not:
● seek to bring, join, or participate in any class or representative action,
collective or class-wide arbitration, or any other action where another
individual or entity acts in a representative capacity (e.g., private attorney
general actions); or
● consolidate or combine individual proceedings or permit another to do so
without the express consent of all parties to this Agreement.
You have the right to opt-out of this class action waiver within 30 days of the
date on which you first accepted this Agreement. To exercise this right, you
must send written notice of your decision to the following address: Epic Games,
Inc., Legal Department, ATTN: CLASS ACTION OPT-OUT, Box 254, 2474 Walnut
Street, Cary, North Carolina, 27518, U.S.A. Your notice must include your name,
mailing address, and account name, and state that you wish to opt-out of this
class action waiver. To be effective, this notice must be received by Epic and
postmarked or deposited within 30 days of the date on which you first accepted
this Agreement unless a longer period is required by applicable law. You are
responsible for ensuring that Epic receives your opt-out notice, so you may
wish to send it by a means that provides for a delivery receipt.
16. Miscellaneous
a. U.S. Government Matters; Export Control
The Licensed Content is a “Commercial Item” (as defined at 48 C.F.R. §2.101),
consisting of “Commercial Computer Software” and “Commercial Computer Software
Documentation” (as used in 48 C.F.R. §12.212 or 48 C.F.R. §227.7202, as
applicable). The Licensed Content will only be licensed to U.S. Government end
users as Commercial Items and with only those rights as are granted to other
licensees under this Agreement.
You understand and agree that the Licensed Content may not be used, accessed,
downloaded, or otherwise exported, reexported, or transferred in violation of
applicable export control, economic sanctions, and import laws and regulations,
such as the U.S. Export Administration Regulations and U.S. Department of the
Treasury’s Office of Foreign Assets Control regulations.
b. No Assignment
You may not assign your rights or obligations under this Agreement, including
any rights to use the Licensed Content. Any attempted assignment in violation
of the foregoing will be void. We may assign this Agreement, in whole or in
part, with or without notice to you.
c. Relationship of the Parties
The relationship between you and Content Licensor will be that of independent
signatories, and nothing in this Agreement will be construed to constitute
either party an agent of the other party. Without limiting the foregoing,
neither party will have authority to act for or to bind the other party in any
way, including to make representations or warranties or to execute agreements
on behalf of the other party. This Agreement will not be construed to create an
association, joint venture, or partnership between the parties or to impose any
partnership obligation or liability upon any party.
d. Language
To the fullest extent permitted by applicable law, the controlling language for
this Agreement is English. It is the express wish of the parties that this
Agreement and all related documents have been drawn up in English. Any
translation has been provided for your convenience.
e. No Waiver; Severability
Any act by Epic to exercise, or failure or delay in exercise of, any of its
rights under this Agreement, at law or in equity will not be deemed a waiver of
those or any other rights or remedies available in contract, at law or in equity.
Unless otherwise stated in this Agreement, if any term of this Agreement is
held by a court or tribunal of competent jurisdiction to be unenforceable, the
term will be enforced to the maximum extent permissible and the remaining terms
of this Agreement will remain in full force and effect. You agree that this
Agreement does not confer any rights or remedies on any person other than the
parties to this Agreement, except as expressly stated. Epic’s obligations are
subject to existing laws and legal process, and Epic may comply with law
enforcement or regulatory requests or requirements despite any contrary term in
this Agreement.
f. Third Party Beneficiaries
If Epic is not the Content Licensor, Epic is a third party beneficiary to this
Agreement.
g. Survival
Upon conclusion of this Agreement, all rights and remedies of the Content
Licensor will survive. Additionally, if Epic is not the Content Licensor, all
rights and remedies of Epic will also survive.
h. Entire Agreement
This Agreement and any document or information referred to in this Agreement
constitute the entire agreement between you and the Content Licensor relating
to the subject matter covered by this Agreement. All other communications,
proposals, and representations with respect to the subject matter covered by
this Agreement are excluded.
17. Artificial Intelligence
We care about protecting creators and providing the tools to protect their
creations. Any Licensed Content that has been tagged, labeled, or otherwise
marked “NoAI” via the functionality provided by the platform will be known as
“NoAI Content.”
For purposes of this Agreement, “Generative AI Programs” means artificial
intelligence, machine learning, deep learning, neural networks, or similar
technologies designed to automate the generation of or aid in the creation of
new content, including but not limited to audio, visual, or text-based
content. You shall not collect, aggregate, mine, scrape, or otherwise use NoAI
Content (i) in datasets utilized by Generative AI Programs; (ii) in the
development of Generative AI Programs; or (iii) as inputs to Generative AI
Programs.
Epic agrees, whether or not Licensed Content is NoAI Content, that it will not
use Licensed Content or license Licensed Content to third parties for use in
connection with Generative AI Programs, unless that Licensed Content is owned
by Epic.
Service-Specific Terms
Marketplace Content Addendum
This Marketplace Content Addendum governs your use of code, artwork, and other
content made available through the Unreal Engine Marketplace (“Marketplace
Content”).
1. Marketplace Plug-ins
This section of the Marketplace Content Addendum governs your use of Licensed
Content that is identified in the unreal Engine Marketplace as being a code
plugin (“Plugins”).
Plugins contain code that is based upon or relies on Epic’s proprietary
computer software program known as Unreal Engine (“Engine Code”). Engine Code
is not part of the Licensed Content and is instead licensed to you by Epic as
Licensed Technology under the terms of the Unreal Engine End User License
Agreement (unrealengine.com/eula) (“Unreal Engine Agreement”), which you agree
to by downloading or using Plugins. As such, any use you make of Plugins must
also comply with the Unreal Engine Agreement. Use of Engine Code could require
you to pay royalties to Epic. However, as described more fully in the Unreal
Engine Agreement, you will never owe Epic royalty payments under that agreement
unless a product directly generates more than $1,000,000 USD in gross revenue,
and some uses of Engine Code, such as creating rendered video files, will never
require you to pay royalties.
Plugins may be offered to you on a per user basis. Such Plugins may only be
used by the number of users that you have purchased licenses for. Distribution
of Plugins in source format to your employees, affiliates and contractors is
permitted so long as use by those employees, affiliates and contractors does
not cause you to exceed the number of paid users you have purchased for the
Plugin. Any such Distributions will be subject to the terms of Section 4 of the
Agreement. Additionally, any Projects you incorporate Plugins into may only be
Distributed as Engine Tools under the Unreal Engine Agreement.
Megascans Content Addendum
This Megascans Content Addendum governs your use of 2D and 3D scanned objects
and other materials made available through the Megascans Library (“Megascans
Content”). Your right to use and share Megascans Content depends on what, if
any, Megascans plan your account was enrolled in at the time you accessed the
Licensed Content and whether you qualified for your Megascans plan at that
time.
1. License Plans
a. Personal Plan
Megascans Content that you acquire from Epic while your account is enrolled in
a personal plan for which you qualify may be used as any other Licensed
Content. Such Megascans Content, however, may not be distributed in source
format to anyone else.
You qualify for a personal plan only if you are an individual and either (i)
use Megascans Content only for your personal purposes and not for any business
or other commercial purpose or (ii) generate less than $100,000 USD in annual
gross revenue. For purposes of this calculation, revenue includes any advances
received or other funds raised. However, individuals who start on a personal
plan will not be ineligible for the plan unless and until they generate more
than $100,000 USD in annual gross revenue for two consecutive years.
b. Indie Plan
Megascans Content that you acquire from Epic while your account is enrolled in
an indie plan for which you qualify may be used and shared as any other
Licensed Content.
You qualify for an indie plan only if you, together with any controlling entity
and other entities under common control with you, (i) generate less than
$2,000,000 USD per year in annual gross revenue and (ii) are not affiliated
with or funded by a publisher owned or controlled studio. For purposes of this
calculation revenue includes any advances received or other funds raised.
c. Unreal Engine Plan (UE-Only Content)
Megascans Content that you acquire from Epic while your account is enrolled in
an Unreal Engine plan may only be used and shared as UE-Only Content.
You qualify for an Unreal Engine plan if you have entered into an Unreal Engine
End User License Agreement with Epic that is still active and valid.
d. Educational Plan
Megascans Content that an educational institution approved by Epic acquires
under an account enrolled in an educational plan (“Educational Assets”) may
only be used for non-commercial, educational purposes. You may deploy
Educational Assets on computers in labs, classrooms, and other physical
educational environments under your control and may allow Educational Assets to
be accessed on a file server by students and instructors through a local area
network or through a secure virtual private network (VPN) connection employing
industry standard encryption and protection mechanisms. You may not and may not
allow others to sell, license, or otherwise commercially use or exploit any
Projects or services containing Educational Assets.
e. Free Assets
Megascans Content that you acquire from Epic under an account not enrolled in a
Megascans plan may only be used for your internal evaluation purposes. Such
Megascans Content may not be distributed to any party, either in source format
or as part of a Project.
MetaHuman Content Addendum
This MetaHuman Content Addendum governs your use of digital human characters
made available through MetaHuman Creator that you download (“MetaHuman
Content”). “MetaHuman Creator” is Epic’s proprietary software, development
tools, and platforms that enable the creation and animation of digital
characters and their face, body, and clothing meshes and textures, hairstyle
assets, body rigs, face rigs, and other features. MetaHuman Content includes
both digital human characters created by your use of MetaHuman Creator and
digital human characters created by or on behalf of Epic.
1. UE-Only Content
MetaHuman Content that you acquire may only be used and shared as UE-Only Content.
2. Who Owns What
As between you and Epic, you own your copyrights, trademark rights and
publicity rights in scans and/or other assets you upload to MetaHuman Creator,
including those embodied in MetaHuman Content. You also own the copyright
interest you acquire in the depiction of rendered MetaHuman Content in
Projects.
For avoidance of doubt, Epic exclusively owns and will retain ownership of
copyrights, patent rights and other intellectual property rights in MetaHuman
Creator and Rig Logic, including as embodied in MetaHuman Content. Epic does
not assign or transfer ownership of any rights in or relating to MetaHuman
Creator or Rig Logic to you. “Rig Logic” is Epic’s proprietary facial animation
technology applied to and embedded in MetaHuman Content that includes sets of
rules that help face rigs achieve a more life-like performance.
Tools Addendum
This Tools Addendum governs your use of tools that are made available to you in
connection with Licensed Content (“Tools”). Tools include Bridge, a tool for
accessing and managing your Megascans and MetaHumans Content, and Mixer, a
texturing tool that can be used with Megascans Content.
1. How You Can Use Tools
You may only use Tools privately to assist you in creating Projects. No part of
Tools may be incorporated into your Projects, however, and you may not modify
or Distribute Tools, except as permitted under Section 4 of this
Agreement.
2. Beta Tools
Some Tools may be provided to you as part of a public or private beta program
(“Beta Tools”). Such Beta Tools will be labeled as Beta.
For Beta Tools, the following limitation of liability replaces Section 12 of
the Epic Content License Agreement:
TO THE FULL EXTENT PERMITTED BY APPLICABLE LAW, THE CONTENT LICENSOR PARTIES
WILL NOT BE LIABLE FOR ANY LOSS OF PROFITS OR ANY INDIRECT, INCIDENTAL,
PUNITIVE, SPECIAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF OR IN CONNECTION WITH
THIS AGREEMENT. FURTHER, TO THE FULL EXTENT PERMITTED BY APPLICABLE LAW, THE
CONTENT LICENSOR PARTIES’ AGGREGATE LIABILITY ARISING OUT OF OR IN CONNECTION
WITH YOUR DOWNLOAD OR USE OF BETA TOOLS WILL NOT EXCEED $500. SEEKING DAMAGES
AS LIMITED BY THIS SECTION 2 OF THE TOOLS ADDENDUM SHALL BE YOUR SOLE AND
EXCLUSIVE REMEDY FOR ANY ACT OR OMISSION OF THE CONTENT LICENSOR PARTIES
RELATED TO BETA TOOLS. THE PARTIES ACKNOWLEDGE AND AGREE THAT THESE LIMITATIONS
OF LIABILITY AND EXCLUSIONS OF POTENTIAL DAMAGES WERE AN ESSENTIAL ELEMENT IN
SETTING CONSIDERATION UNDER THIS AGREEMENT.
Regulatory Disclosure Requirement - Monthly Active Users in the EU (Updated
February 15, 2024)
The estimated average monthly active recipients in the European Union of the
Unreal Engine Marketplace for the past six months was 541,000.
Users who accessed more than one of Epic’s services or products in a given
month are counted as a user for each service or product.
Open Source Software Licensed under the SIL Open Font License 1.1:
--------------------------------------------------------------------
1. Noto_sans
Copyright (c) Noto_sans original author and authors
2. Chakra_Petch
Copyright (c) Chakra_Petch original author and authors
Terms of the SIL Open Font License 1.1:
--------------------------------------------------------------------
SIL OPEN FONT LICENSE
Version 1.1 - 26 February 2007
PREAMBLE
The goals of the Open Font License (OFL) are to stimulate worldwide development
of collaborative font projects, to support the font creation efforts of
academic and linguistic communities, and to provide a free and open framework
in which fonts may be shared and improved in partnership with others.
The OFL allows the licensed fonts to be used, studied, modified and
redistributed freely as long as they are not sold by themselves. The fonts,
including any derivative works, can be bundled, embedded, redistributed and/or
sold with any software provided that any reserved names are not used by
derivative works. The fonts and derivatives, however, cannot be released under
any other type of license. The requirement for fonts to remain under this
license does not apply to any document created using the fonts or their
derivatives.
DEFINITIONS
"Font Software" refers to the set of files released by the Copyright
Holder(s) under this license and clearly marked as such. This may include
source files, build scripts and documentation.
"Reserved Font Name" refers to any names specified as such after the
copyright statement(s).
"Original Version" refers to the collection of Font Software
components as distributed by the Copyright Holder(s).
"Modified Version" refers to any derivative made by adding to,
deleting, or substituting — in part or in whole — any of the components of the
Original Version, by changing formats or by porting the Font Software to a new
environment.
"Author" refers to any designer, engineer, programmer, technical
writer or other person who contributed to the Font Software.
PERMISSION & CONDITIONS
Permission is hereby granted, free of charge, to any person obtaining a copy of
the Font Software, to use, study, copy, merge, embed, modify, redistribute, and
sell modified and unmodified copies of the Font Software, subject to the
following conditions:
1) Neither the Font Software nor any of its individual components, in Original
or Modified Versions, may be sold by itself.
2) Original or Modified Versions of the Font Software may be bundled,
redistributed and/or sold with any software, provided that each copy contains
the above copyright notice and this license. These can be included either as
stand-alone text files, human-readable headers or in the appropriate
machine-readable metadata fields within text or binary files as long as those
fields can be easily viewed by the user.
3) No Modified Version of the Font Software may use the Reserved Font Name(s)
unless explicit written permission is granted by the corresponding Copyright
Holder. This restriction only applies to the primary font name as presented to
the users.
4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font Software
shall not be used to promote, endorse or advertise any Modified Version, except
to acknowledge the contribution(s) of the Copyright Holder(s) and the Author(s)
or with their explicit written permission.
5) The Font Software, modified or unmodified, in part or in whole, must be
distributed entirely under this license, and must not be distributed under any
other license. The requirement for fonts to remain under this license does not
apply to any document created using the Font Software.
TERMINATION
This license becomes null and void if any of the above conditions are not
met.
DISCLAIMER
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE COPYRIGHT
HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY
GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN AN
ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR
INABILITY TO USE THE FONT SOFTWARE OR FROM OTHER DEALINGS IN THE FONT
SOFTWARE.
Open Source Software Licensed under the OFL 1.1:
--------------------------------------------------------------------
1. Lato
Copyright (c) 2010-2014 by tyPoland Lukasz Dziedzic (team@latofonts.com) with
Reserved Font Name "Lato"
2. Mada
Copyright 2015-2022 The Mada Project Authors
(https://github.com/aliftype/mada), with Reserved Font Name
"Source".
3. ChakraPetch
Copyright 2018 The Chakra Petch Project Authors
(https://github.com/m4rc1e/Chakra-Petch.git)
4. Noto Kufi Arabic
Copyright 2022 The Noto Project Authors
(https://github.com/notofonts/arabic)
5. Noto Sans JP
Copyright 2014-2021 Adobe (http://www.adobe.com/), with Reserved Font Name
'Source'
6. Noto Sans KR
Copyright 2014-2021 Adobe (http://www.adobe.com/), with Reserved Font Name
'Source'
7. Noto Sans TC
Copyright 2014-2021 Adobe (http://www.adobe.com/), with Reserved Font Name
'Source'
8. Noto Sans Thai
Copyright 2022 The Noto Project Authors
(https://github.com/notofonts/thai)
Terms of the OFL 1.1:
--------------------------------------------------------------------
-———————————————————————
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
-———————————————————————
PREAMBLE
The goals of the Open Font License (OFL) are to stimulate worldwide development
of collaborative font projects, to support the font creation efforts of
academic and linguistic communities, and to provide a free and open framework
in which fonts may be shared and improved in partnership with others.
The OFL allows the licensed fonts to be used, studied, modified and
redistributed freely as long as they are not sold by themselves. The fonts,
including any derivative works, can be bundled, embedded, redistributed and/or
sold with any software provided that any reserved names are not used by
derivative works. The fonts and derivatives, however, cannot be released under
any other type of license. The requirement for fonts to remain under this
license does not apply to any document created using the fonts or their
derivatives.
DEFINITIONS
“Font Software” refers to the set of files released by the Copyright Holder(s)
under this license and clearly marked as such. This may include source files,
build scripts and documentation.
“Reserved Font Name” refers to any names specified as such after the copyright
statement(s).
“Original Version” refers to the collection of Font Software components as
distributed by the Copyright Holder(s).
“Modified Version” refers to any derivative made by adding to, deleting, or
substituting – in part or in whole – any of the components of the Original
Version, by changing formats or by porting the Font Software to a new
environment.
“Author” refers to any designer, engineer, programmer, technical writer or
other person who contributed to the Font Software.
PERMISSION & CONDITIONS
Permission is hereby granted, free of charge, to any person obtaining a copy of
the Font Software, to use, study, copy, merge, embed, modify, redistribute, and
sell modified and unmodified copies of the Font Software, subject to the
following conditions:
Neither the Font Software nor any of its individual components, in Original or
Modified Versions, may be sold by itself.
Original or Modified Versions of the Font Software may be bundled,
redistributed and/or sold with any software, provided that each copy contains
the above copyright notice and this license. These can be included either as
stand-alone text files, human-readable headers or in the appropriate machine-readable
metadata fields within text or binary files as long as those fields can be
easily viewed by the user.
No Modified Version of the Font Software may use the Reserved Font Name(s)
unless explicit written permission is granted by the corresponding Copyright
Holder. This restriction only applies to the primary font name as presented to
the users.
The name(s) of the Copyright Holder(s) or the Author(s) of the Font Software
shall not be used to promote, endorse or advertise any Modified Version, except
to acknowledge the contribution(s) of the Copyright Holder(s) and the Author(s)
or with their explicit written permission.
The Font Software, modified or unmodified, in part or in whole, must be
distributed entirely under this license, and must not be distributed under any
other license. The requirement for fonts to remain under this license does not
apply to any document created using the Font Software.
TERMINATION
This license becomes null and void if any of the above conditions are not
met.
DISCLAIMER
THE FONT SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF COPYRIGHT, PATENT,
TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE LIABLE FOR
ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY GENERAL, SPECIAL,
INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN AN ACTION OF
CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR INABILITY TO USE
THE FONT SOFTWARE OR FROM OTHER DEALINGS IN THE FONT SOFTWARE.
Open Source Software Licensed under the BSD 3-Clause License:
The below software in this distribution may have been modified by THL A29
Limited ("Tencent Modifications"). All Tencent Modifications are
Copyright (C) 2025 THL A29 Limited.
--------------------------------------------------------------------
1. CEF
Copyright (c) 2008-2020 Marshall A. Greenblatt. Portions Copyright ©2006-2009
Google Inc. All rights reserved.
2. PhysX3
Copyright (c) 2018 NVIDIA Corporation. All rights reserved.
Terms of the BSD 3-Clause License:
--------------------------------------------------------------------
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are
met:
1. Redistributions of source code must retain the above copyright notice, this
list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
3. Neither the name of the copyright holder nor the names of its contributors
may be used to endorse or promote products derived from this software without
specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH
DAMAGE.
Open Source Software Licensed under the Google APIs Terms of Service:
--------------------------------------------------------------------
1. Google Play Core
Copyright (c) Google Play Core original author and authors
Terms of the Google APIs Terms of Service:
--------------------------------------------------------------------
Google APIs Terms of Service
Last modified: November 9, 2021 (see previous version)
Thank you for using Google's APIs, other developer services, and associated
software (collectively, "APIs"). By accessing or using our APIs, you
are agreeing to the terms below. If there is a conflict between these terms and
additional terms applicable to a given API, the additional terms will control
for that conflict. Collectively, we refer to the terms below, any additional
terms, terms within the accompanying API documentation, and any applicable
policies and guidelines as the "Terms." You agree to comply with the
Terms and that the Terms control your relationship with us. So please read all
the Terms carefully. If you use the APIs as an interface to, or in conjunction
with other Google products or services, then the terms for those other products
or services also apply.
Under the Terms, "Google" means Google LLC, with offices at 1600
Amphitheatre Parkway, Mountain View, California 94043, United States, unless
set forth otherwise in additional terms applicable for a given API. We may
refer to "Google" as "we", "our", or
"us" in the Terms.
Section 1: Account and Registration
a. Accepting the Terms
You may not use the APIs and may not accept the Terms if (a) you are not of
legal age to form a binding contract with Google, or (b) you are a person
barred from using or receiving the APIs under the applicable laws of the United
States or other countries including the country in which you are resident or
from which you use the APIs.
b. Entity Level Acceptance
If you are using the APIs on behalf of an entity, you represent and warrant
that you have authority to bind that entity to the Terms and by accepting the
Terms, you are doing so on behalf of that entity (and all references to
"you" in the Terms refer to that entity).
c. Registration
In order to access certain APIs you may be required to provide certain
information (such as identification or contact details) as part of the
registration process for the APIs, or as part of your continued use of the
APIs. Any registration information you give to Google will always be accurate
and up to date and you'll inform us promptly of any updates.
d. Subsidiaries and Affiliates
Google has subsidiaries and affiliated legal entities around the world. These
companies may provide the APIs to you on behalf of Google and the Terms will
also govern your relationship with these companies.
Section 2: Using Our APIs
a. Your End Users
You will require your end users to comply with (and not knowingly enable them
to violate) applicable law, regulation, and the Terms.
b. Compliance with Law, Third Party Rights, and Other Google Terms of
Service
You will comply with all applicable law, regulation, and third party rights
(including without limitation laws regarding the import or export of data or
software, privacy, and local laws). You will not use the APIs to encourage or
promote illegal activity or violation of third party rights. You will not
violate any other terms of service with Google (or its affiliates).
c. Permitted Access
You will only access (or attempt to access) an API by the means described in the
documentation of that API. If Google assigns you developer credentials (e.g.
client IDs), you must use them with the applicable APIs. You will not
misrepresent or mask either your identity or your API Client's identity when
using the APIs or developer accounts.
d. API Limitations
Google sets and enforces limits on your use of the APIs (e.g. limiting the
number of API requests that you may make or the number of users you may serve),
in our sole discretion. You agree to, and will not attempt to circumvent, such
limitations documented with each API. If you would like to use any API beyond
these limits, you must obtain Google's express consent (and Google may decline
such request or condition acceptance on your agreement to additional terms
and/or charges for that use). To seek such approval, contact the relevant
Google API team for information (e.g. by using the Google developers
console).
e. Open Source Software
Some of the software required by or included in our APIs may be offered under
an open source license. Open source software licenses constitute separate
written agreements. For certain APIs, open source software is listed in the
documentation. To the limited extent the open source software license expressly
supersedes the Terms, the open source license instead sets forth your agreement
with Google for the applicable open source software.
f. Communication with Google
We may send you certain communications in connection with your use of the APIs.
Please review the applicable API documentation for information about opting out
of certain types of communication.
g. Feedback
If you provide feedback or suggestions about our APIs, then we (and those we
allow) may use such information without obligation to you.
h. Non-Exclusivity
The Terms are non-exclusive. You acknowledge that Google may develop products
or services that may compete with the API Clients or any other products or
services.
i. Google Controller-Controller Data Protection Terms
To the extent required by data protection laws applicable to the parties'
processing of personal data under these Terms, the parties agree to the Google
Controller-Controller Data Protection Terms.
Section 3: Your API Clients
a. API Clients and Monitoring
The APIs are designed to help you enhance your websites and applications
("API Client(s)"). YOU AGREE THAT GOOGLE MAY MONITOR USE OF THE APIS
TO ENSURE QUALITY, IMPROVE GOOGLE PRODUCTS AND SERVICES, AND VERIFY YOUR
COMPLIANCE WITH THE TERMS. This monitoring may include Google accessing and
using your API Client, for example to identify security issues that could
affect Google or its users. You will not interfere with this monitoring. Google
may use any technical means to overcome such interference. Google may suspend
access to the APIs by you or your API Client without notice if we reasonably
believe that you are in violation of the Terms.
b. Security
You will use commercially reasonable efforts to protect user information
collected by your API Client, including personal data, from unauthorized access
or use and will promptly report to your users any unauthorized access or use of
such information to the extent required by applicable law.
c. Ownership
Google does not acquire ownership in your API Clients, and by using our APIs,
you do not acquire ownership of any rights in our APIs or the content that is
accessed through our APIs.
d. User Privacy and API Clients
You will comply with (1) all applicable privacy laws and regulations including
those applying to personal data and (2) the Google API Services User Data
Policy, which governs your use of the APIs when you request access to Google
user information. You will provide and adhere to a privacy policy for your API
Client that clearly and accurately describes to users of your API Client what
user information you collect and how you use and share such information
(including for advertising) with Google and third parties.
Section 4: Prohibitions and Confidentiality
a. API Prohibitions
When using the APIs, you may not (or allow those acting on your behalf
to):
Sublicense an API for use by a third party. Consequently, you will not create
an API Client that functions substantially the same as the APIs and offer it
for use by third parties.
Perform an action with the intent of introducing to Google products and
services any viruses, worms, defects, Trojan horses, malware, or any items of a
destructive nature.
Defame, abuse, harass, stalk, or threaten others.
Interfere with or disrupt the APIs or the servers or networks providing the
APIs.
Promote or facilitate unlawful online gambling or disruptive commercial
messages or advertisements.
Reverse engineer or attempt to extract the source code from any API or any
related software, except to the extent that this restriction is expressly
prohibited by applicable law.
Use the APIs for any activities where the use or failure of the APIs could lead
to death, personal injury, or environmental damage (such as the operation of
nuclear facilities, air traffic control, or life support systems).
Use the APIs to process or store any data that is subject to the International
Traffic in Arms Regulations maintained by the U.S. Department of State.
Remove, obscure, or alter any Google terms of service or any links to or
notices of those terms.
Unless otherwise specified in writing by Google, Google does not intend use of
the APIs to create obligations under the Health Insurance Portability and
Accountability Act, as amended ("HIPAA"), and makes no
representations that the APIs satisfy HIPAA requirements. If you are (or
become) a "covered entity" or "business associate" as
defined in HIPAA, you will not use the APIs for any purpose or in any manner
involving transmitting protected health information to Google unless you have
received prior written consent to such use from Google.
b. Confidential Matters
Developer credentials (such as passwords, keys, and client IDs) are intended to
be used by you and identify your API Client. You will keep your credentials
confidential and make reasonable efforts to prevent and discourage other API
Clients from using your credentials. Developer credentials may not be embedded
in open source projects.
Our communications to you and our APIs may contain Google confidential
information. Google confidential information includes any materials,
communications, and information that are marked confidential or that would
normally be considered confidential under the circumstances. If you receive any
such information, then you will not disclose it to any third party without
Google's prior written consent. Google confidential information does not
include information that you independently developed, that was rightfully given
to you by a third party without confidentiality obligation, or that becomes
public through no fault of your own. You may disclose Google confidential
information when compelled to do so by law if you provide us reasonable prior
notice, unless a court orders that we not receive notice.
Section 5: Content
a. Content Accessible Through our APIs
Our APIs contain some third party content (such as text, images, videos, audio,
or software). This content is the sole responsibility of the person that makes
it available. We may sometimes review content to determine whether it is
illegal or violates our policies or the Terms, and we may remove or refuse to
display content. Finally, content accessible through our APIs may be subject to
intellectual property rights, and, if so, you may not use it unless you are
licensed to do so by the owner of that content or are otherwise permitted by
law. Your access to the content provided by the API may be restricted, limited,
or filtered in accordance with applicable law, regulation, and policy.
b. Submission of Content
Some of our APIs allow the submission of content. Google does not acquire any
ownership of any intellectual property rights in the content that you submit to
our APIs through your API Client, except as expressly provided in the Terms.
For the sole purpose of enabling Google to provide, secure, and improve the
APIs (and the related service(s)) and only in accordance with the applicable
Google privacy policies, you give Google a perpetual, irrevocable, worldwide,
sublicensable, royalty-free, and non-exclusive license to Use content
submitted, posted, or displayed to or from the APIs through your API Client.
"Use" means use, host, store, modify, communicate, and publish.
Before you submit content to our APIs through your API Client, you will ensure
that you have the necessary rights (including the necessary rights from your
end users) to grant us the license.
c. Retrieval of content
When a user's non-public content is obtained through the APIs, you may not
expose that content to other users or to third parties without explicit opt-in
consent from that user.
d. Data Portability
Google supports data portability. For as long as you use or store any user data
that you obtained through the APIs, you agree to enable your users to export
their equivalent data to other services or applications of their choice in a
way that's substantially as fast and easy as exporting such data from Google products
and services, subject to applicable laws, and you agree that you will not make
that data available to third parties who do not also abide by this
obligation.
e. Prohibitions on Content
Unless expressly permitted by the content owner or by applicable law, you will
not, and will not permit your end users or others acting on your behalf to, do
the following with content returned from the APIs:
Scrape, build databases, or otherwise create permanent copies of such content,
or keep cached copies longer than permitted by the cache header;
Copy, translate, modify, create a derivative work of, sell, lease, lend,
convey, distribute, publicly display, or sublicense to any third party;
Misrepresent the source or ownership; or
Remove, obscure, or alter any copyright, trademark, or other proprietary rights
notices; or falsify or delete any author attributions, legal notices, or other
labels of the origin or source of material.
Section 6: Brand Features; Attribution
a. Brand Features
"Brand Features" is defined as the trade names, trademarks, service
marks, logos, domain names, and other distinctive brand features of each party.
Except where expressly stated, the Terms do not grant either party any right,
title, or interest in or to the other party's Brand Features. All use by you of
Google's Brand Features (including any goodwill associated therewith) will
inure to the benefit of Google.
b. Attribution
You agree to display any attribution(s) required by Google as described in the
documentation for the API. Google hereby grants to you a nontransferable,
nonsublicenseable, nonexclusive license while the Terms are in effect to
display Google's Brand Features for the purpose of promoting or advertising
that you use the APIs. You must only use the Google Brand Features in
accordance with the Terms and for the purpose of fulfilling your obligations
under this Section. In using Google's Brand Features, you must follow the
Google Brand Features Use Guidelines. You understand and agree that Google has
the sole discretion to determine whether your attribution(s) and use of
Google's Brand Features are in accordance with the above requirements and
guidelines.
c. Publicity
You will not make any statement regarding your use of an API which suggests
partnership with, sponsorship by, or endorsement by Google without Google's
prior written approval.
d. Promotional and Marketing Use
In the course of promoting, marketing, or demonstrating the APIs you are using
and the associated Google products, Google may produce and distribute incidental
depictions, including screenshots, video, or other content from your API
Client, and may use your company or product name. You grant us all necessary
rights for the above purposes.
Section 7: Privacy and Copyright Protection
a. Google Privacy Policies
By using our APIs, Google may use submitted information in accordance with our
privacy policies.
b. Google DMCA Policy
We provide information to help copyright holders manage their intellectual
property online, but we can't determine whether something is being used legally
or not without their input. We respond to notices of alleged copyright
infringement and terminate accounts of repeat infringers according to the
process set out in the U.S. Digital Millennium Copyright Act. If you think
somebody is violating your copyrights and want to notify us, you can find
information about submitting notices and Google's policy about responding to
notices in our Help Center.
Section 8: Termination
a. Termination
You may stop using our APIs at any time with or without notice. Further, if you
want to terminate the Terms, you must provide Google with prior written notice
and upon termination, cease your use of the applicable APIs. Google reserves
the right to terminate the Terms with you or discontinue the APIs or any
portion or feature or your access thereto for any reason and at any time
without liability or other obligation to you.
b. Your Obligations Post-Termination
Upon any termination of the Terms or discontinuation of your access to an API,
you will immediately stop using the API, cease all use of the Google Brand
Features, and delete any cached or stored content that was permitted by the
cache header under Section 5. Google may independently communicate with any
account owner whose account(s) are associated with your API Client and
developer credentials to provide notice of the termination of your right to use
an API.
c. Surviving Provisions
When the Terms come to an end, those terms that by their nature are intended to
continue indefinitely will continue to apply, including but not limited to:
Sections 4b, 5, 8, 9, and 10.
Section 9: Liability for our APIs
a. WARRANTIES
EXCEPT AS EXPRESSLY SET OUT IN THE TERMS, NEITHER GOOGLE NOR ITS SUPPLIERS OR
DISTRIBUTORS MAKE ANY SPECIFIC PROMISES ABOUT THE APIS. FOR EXAMPLE, WE DON'T
MAKE ANY COMMITMENTS ABOUT THE CONTENT ACCESSED THROUGH THE APIS, THE SPECIFIC
FUNCTIONS OF THE APIS, OR THEIR RELIABILITY, AVAILABILITY, OR ABILITY TO MEET
YOUR NEEDS. WE PROVIDE THE APIS "AS IS".
SOME JURISDICTIONS PROVIDE FOR CERTAIN WARRANTIES, LIKE THE IMPLIED WARRANTY OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, AND NON-INFRINGEMENT. EXCEPT
AS EXPRESSLY PROVIDED FOR IN THE TERMS, TO THE EXTENT PERMITTED BY LAW, WE
EXCLUDE ALL WARRANTIES, GUARANTEES, CONDITIONS, REPRESENTATIONS, AND
UNDERTAKINGS.
b. LIMITATION OF LIABILITY
WHEN PERMITTED BY LAW, GOOGLE, AND GOOGLE'S SUPPLIERS AND DISTRIBUTORS, WILL
NOT BE RESPONSIBLE FOR LOST PROFITS, REVENUES, OR DATA; FINANCIAL LOSSES; OR
INDIRECT, SPECIAL, CONSEQUENTIAL, EXEMPLARY, OR PUNITIVE DAMAGES.
TO THE EXTENT PERMITTED BY LAW, THE TOTAL LIABILITY OF GOOGLE, AND ITS
SUPPLIERS AND DISTRIBUTORS, FOR ANY CLAIM UNDER THE TERMS, INCLUDING FOR ANY
IMPLIED WARRANTIES, IS LIMITED TO THE AMOUNT YOU PAID US TO USE THE APPLICABLE
APIS (OR, IF WE CHOOSE, TO SUPPLYING YOU THE APIS AGAIN) DURING THE SIX MONTHS
PRIOR TO THE EVENT GIVING RISE TO THE LIABILITY.
IN ALL CASES, GOOGLE, AND ITS SUPPLIERS AND DISTRIBUTORS, WILL NOT BE LIABLE
FOR ANY EXPENSE, LOSS, OR DAMAGE THAT IS NOT REASONABLY FORESEEABLE.
c. Indemnification
Unless prohibited by applicable law, if you are a business, you will defend and
indemnify Google, and its affiliates, directors, officers, employees, and
users, against all liabilities, damages, losses, costs, fees (including legal
fees), and expenses relating to any allegation or third-party legal proceeding
to the extent arising from:
your misuse or your end user's misuse of the APIs;
your violation or your end user's violation of the Terms; or
any content or data routed into or used with the APIs by you, those acting on
your behalf, or your end users.
Section 10: General Provisions
a. Modification
We may modify the Terms or any portion to, for example, reflect changes to the
law or changes to our APIs. You should look at the Terms regularly. We'll post
notice of modifications to the Terms within the documentation of each
applicable API, to this website, and/or in the Google developers console.
Changes will not apply retroactively and will become effective no sooner than
30 days after they are posted. But changes addressing new functions for an API
or changes made for legal reasons will be effective immediately. If you do not
agree to the modified Terms for an API, you should discontinue your use of that
API. Your continued use of the API constitutes your acceptance of the modified
Terms.
b. U.S. Federal Agency Entities
The APIs were developed solely at private expense and are commercial computer
software and related documentation within the meaning of the applicable U.S.
Federal Acquisition Regulation and agency supplements thereto.
c. General Legal Terms
We each agree to contract in the English language. If we provide a translation
of the Terms, we do so for your convenience only and the English Terms will
solely govern our relationship. The Terms do not create any third party
beneficiary rights or any agency, partnership, or joint venture. Nothing in the
Terms will limit either party's ability to seek injunctive relief. We are not
liable for failure or delay in performance to the extent caused by
circumstances beyond our reasonable control. If you do not comply with the
Terms, and Google does not take action right away, this does not mean that
Google is giving up any rights that it may have (such as taking action in the
future). If it turns out that a particular term is not enforceable, this will
not affect any other terms. The Terms are the entire agreement between you and
Google relating to its subject and supersede any prior or contemporaneous
agreements on that subject. For information about how to contact Google, please
visit our contact page.
Except as set forth below: (i) the laws of California, U.S.A., excluding
California's conflict of laws rules, will apply to any disputes arising out of
or related to the Terms or the APIs and (ii) ALL CLAIMS ARISING OUT OF OR
RELATING TO THE TERMS OR THE APIS WILL BE LITIGATED EXCLUSIVELY IN THE FEDERAL
OR STATE COURTS OF SANTA CLARA COUNTY, CALIFORNIA, USA, AND YOU AND GOOGLE
CONSENT TO PERSONAL JURISDICTION IN THOSE COURTS.
If you are accepting the Terms on behalf of a United States federal government
entity, then the following applies instead of the paragraph above: the laws of
the United States of America, excluding its conflict of laws rules, will apply
to any disputes arising out of or related to the Terms or the APIs. Solely to
the extent permitted by United States Federal law: (i) the laws of the State of
California (excluding California's conflict of laws rules) will apply in the
absence of applicable federal law; and (ii) FOR ALL CLAIMS ARISING OUT OF OR
RELATING TO THE TERMS OR THE APIS, THE PARTIES CONSENT TO PERSONAL JURISDICTION
IN, AND THE EXCLUSIVE VENUE OF, THE COURTS IN SANTA CLARA COUNTY,
CALIFORNIA.
If you are accepting the Terms on behalf of a United States city, county, or
state government entity, then the following applies instead of the paragraph
above: the parties agree to remain silent regarding governing law and
venue.
Open Source Software Licensed under the Valve Corporation Steamworks SDK Access
Agreement:
--------------------------------------------------------------------
1. Steam SDK
Copyright (c) Steam SDK original author and authors
Terms of the Valve Corporation Steamworks SDK Access Agreement:
--------------------------------------------------------------------
您的 Steam 帐户目前没有与任何活跃的 Steamworks 合作伙伴相关联。如果您想访问 Steamworks SDK 和文档,请阅读并同意下方的 Steamworks SDK 访问协议。
如果您已经是 Steamworks 合作伙伴,想在 Steam
上编辑您的应用程序,请联系您公司的 Valve 联络人,以便提出访问请求。
================ STEAMWORKS SDK 许可
===================
VALVE, Corp.
SDK 许可
此 SDK 许可(“协议”)的签订双方为您(“被许可方”)和 Valve Corporation(“Valve”),Valve Corporation 是一家位于华盛顿的公司,办公地址为 10900 NE
4th Street, Bellevue, WA 98004, USA。
此文档是您与Valve之间的一份合同。下载或使用
STEAMWORKS 软件开发工具(“SDK”)前请阅读本文档。下载和/或使用此 SDK 即表示您接收该协议。如果您不同意此协议,请不要下载和/或使用此 SDK。
本协议中,Valve 是名为“Steam”的在线平台的开发者,该平台提供在线分发服务以及一系列旨在嵌入到计算机游戏和应用程序软件的附加在线服务,包括但不限于用户身份验证、应用程序内购买和交易、排行榜、配对、统计信息与成就(“Steamworks 服务”)和
SDK;
被许可方希望开发一款旨在利用 Steamworks 服务的游戏或应用程序软件(“被许可方软件”);
根据此处规定的条款,被许可方希望收到/Valve 希望向被许可方披露 Valve 认为合适的 SDK 和其他信息;
因此,在考虑双方的共同承诺后,双方签订如下协议:
1.许可。
1.1 许可授予。Valve 特此授予被许可方非排他、免版税、可终止、全球范围内不可转让的许可,用于:
(a) 使用并在本地以源代码的形式复制此 SDK,仅用于开发被许可方的软件;
(b) 复制和分发名为 redistributable_bin 的文件夹内提供的 SDK 的一部分(“SDK 可再发行文件”)以及采用目标代码形式的被许可方软件。
1.2 更新。Valve 可随时自行决定向被许可方提供该
SDK 的更新、错误修正和后续版本。交付后,这些更新、错误修正和后续版本应被视为此 SDK 的一部分,并适用于此协议。
1.3 保留权利。Valve 保留本协议没有明确授予的所有权利。
2.附带义务。
2.1 没有提供服务的义务。本协议任何内容都不能被解释为 Valve 负有提供 Steamworks 服务或通过 Steam 接受被许可方软件进行分发的义务。
2.2 赔偿。被许可方特此同意单独对所有被许可方软件和被许可方软件的创建、分发和促销负责。由于被许可方软件的创建、分发或推广而出现任何索赔、损失(包括合理的律师费和成本)、丢失、或债务的,被许可方应保护、赔偿并让Valve、Valve高级职员、董事、员工和代理免受伤害。
2.3 商标。被许可方承认并同意此协议不授予被许可方任何使用 Valve 或其许可方的商标或商号的权利。所有此类标记应为各自所有者的财产。被许可方应避免被错误地解释为 Valve 与被许可方之间组建企业或合伙企业的行为或宣传内容。
2.4 不得进行逆向工程。被许可方不得采取任何措施对此 SDK 的功能进行逆向工程,或是开发软件替代此 SDK 的功能。如果被许可方开发软件与 Steamworks 服务互动,那么该软件不得直接与 Steamworks 服务通信,而是应通过 SDK 可再发行文件提供的应用程序接口(API)进行通信。
3.期限。
3.1 期限。此协议自被许可方下载或安装该 SDK 之日起生效。此协议的有效期截止到下文 Valve 或被许可方指定的终止时间。
3.2 终止。Valve 可通过向被许可方发出书面通知(包括电子邮件)来立即终止此协议。被许可方可通过终止使用此 SDK 以及终止分发使用此 SDK 创建的被许可方软件来终止本协议。此外,被许可方违反此协议的任何条款都将导致此协议自动终止。
3.3 效力。第 1.3、2、3.2、3.3 和 4-6 部分在本协议过期或终止后依然有效。
4.免责条款;责任范围
4.1 无担保。被许可方下载的此 SDK 和任何其他材料均按“原样”提供。VALVE 及其供应商不承担此
SDK 任何明示或默示的担保,包括但不限于对适销性、非侵权性、权利和适用于特定用途的默示担保。
4.2 责任范围。在任何情况下,VALVE 及其供应商均不承担由于使用或无法使用该引擎和/或该 SDK 所引起的任何特殊、偶然、间接或结果性损害(包括但不限于商业利润损失、业务中断、商业信息丢失或任何其他金钱损失),即使 VALVE 已经得知此类损害的可能性。
5.非排他性。
本协议以及披露或接受信息均不构成或暗示为任何一方或其附属公司承诺或打算购买产品或服务,或任何一方或其附属公司做出有关任何产品或服务的当前或未来营销的承诺,或形成任何其他商业关系的承诺。除本协议明确规定的许可和使用限制之外,各方可自由 (1) 与第三方接触、协商或形成类似关系,(2) 开发、推广和提供类似产品和服务。任何一方都没有义务凭借本协议与其他方签署任何其他协议。
6.一般条款。
6.1 修改。除非经过相应方授权高管或代表通过书面方式提出并签字,否则此协议的任何修订或修改都应视为无效或没有约束力。
6.2 转让。未经 Valve 事先书面许可,被许可方不可转让此协议。根据此协议规定的限制,此协议应让双方、双方继承人和受让人受益并对其有约束力。
6.3 可分割性。如果此协议的任何条款被拥有司法管辖权的法院判定非法、无效或不可执行,那么剩余条款应保持完整效力。
6.4 管辖法律、管辖权和审判地。此协议受华盛顿州法律管辖。华盛顿州 King County 的州和联邦法院对由此协议或使用此 SDK 引起的任何索赔拥有专属管辖权。
6.5 全部协议。此协议构成双方之间的全部理解,取代所有之前双方就此协议主题的口头或书面沟通、表述和谅解。